Horadric Cube Recipes (Diablo II)
[edit]What is it?
The Horadric Cube is a quest item obtained in Act II which can be used to complete several quests. In addition to that task, it can be also used as a permanent backpack to store additional items and create new ones.
[edit]How do you use it?
You can place items into the Horadric Cube by picking them up and dragging them over the Horadric Cube. You will hear a sound when the item is placed into the Cube. You can also open up the Cube by right clicking on it like a Tome. Drag items from your inventory into the Cube. (A new inventory for the cube will open.)
Now to really use it you just put in the ingredients of the recipe and hit the transmute button (right click the Horadric Cube and hit the button right below it's inventory.)
[edit]Recipes
Note: Sometimes you see a formula with weird words. To explain them:
ilvl = Item Level
clvl = Char Level
ilvl = Item Level
clvl = Char Level
[edit]Runes
3 | El | → | 1 | Eld | ||
3 | Eld | → | 1 | Tir | ||
3 | Tir | → | 1 | Nef | ||
3 | Nef | → | 1 | Eth | ||
3 | Eth | → | 1 | Ith | ||
3 | Ith | → | 1 | Tal | ||
3 | Tal | → | 1 | Ral | ||
3 | Ral | → | 1 | Ort | ||
3 | Ort | → | 1 | Thul |
3 | Thul | + | 1 | Chipped Topaz | → | 1 | Amn | |||
3 | Amn | + | 1 | Chipped Amethyst | → | 1 | Sol | |||
3 | Sol | + | 1 | Chipped Sapphire | → | 1 | Shael | |||
3 | Shael | + | 1 | Chipped Ruby | → | 1 | Dol |
These combinations only work for Single Player, Open, or Ladder Characters. |
3 | Dol | + | 1 | Chipped Emerald | → | 1 | Hel | |||
3 | Hel | + | 1 | Chipped Diamond | → | 1 | Io | |||
3 | Io | + | 1 | Flawed Topaz | → | 1 | Lum | |||
3 | Lum | + | 1 | Flawed Amethyst | → | 1 | Ko | |||
3 | Ko | + | 1 | Flawed Sapphire | → | 1 | Fal | |||
3 | Fal | + | 1 | Flawed Ruby | → | 1 | Lem | |||
3 | Lem | + | 1 | Flawed Emerald | → | 1 | Pul | |||
2 | Pul | + | 1 | Flawed Diamond | → | 1 | Um | |||
2 | Um | + | 1 | Topaz | → | 1 | Mal | |||
2 | Mal | + | 1 | Amethyst | → | 1 | Ist | |||
2 | Ist | + | 1 | Sapphire | → | 1 | Gul | |||
2 | Gul | + | 1 | Ruby | → | 1 | Vex | |||
2 | Vex | + | 1 | Emerald | → | 1 | Ohm | |||
2 | Ohm | + | 1 | Diamond | → | 1 | Lo | |||
2 | Lo | + | 1 | Flawless Topaz | → | 1 | Sur | |||
2 | Sur | + | 1 | Flawless Amethyst | → | 1 | Ber | |||
2 | Ber | + | 1 | Flawless Sapphire | → | 1 | Jah | |||
2 | Jah | + | 1 | Flawless Ruby | → | 1 | Cham | |||
2 | Cham | + | 1 | Flawless Emerald | → | 1 | Zod |
[edit]Gems
[edit]Jewelery
3 | Magic Rings | → | 1 | Random (Stronger) Magic Amulet |
Save any unwanted rings for the chance of getting a high quality amulet.
Formula: ilvl = int(.75 * clvl).
This means at Character Level 65 , ilvl = 48. So any Magical Prefix or Suffix with a level of 48 and below might be available.
At Character Level 100, ilvl = 75. Since +2 to Skills amulets have a level of 90, it's not possible to create a +2 to skills Amulet with this recipe.
Formula: ilvl = int(.75 * clvl).
This means at Character Level 65 , ilvl = 48. So any Magical Prefix or Suffix with a level of 48 and below might be available.
At Character Level 100, ilvl = 75. Since +2 to Skills amulets have a level of 90, it's not possible to create a +2 to skills Amulet with this recipe.
3 | Magic Amulets | → | 1 | Random (Stronger) Magic Ring |
Save any unwanted amulets for the chance of getting a high quality ring.
Formula: ilvl = int(.75 * clvl).
This means at Character Level 65, ilvl = 48. So any Magical Prefix or Suffix with a level of 48 and below might be available. (Works the same as with rings.)
Formula: ilvl = int(.75 * clvl).
This means at Character Level 65, ilvl = 48. So any Magical Prefix or Suffix with a level of 48 and below might be available. (Works the same as with rings.)
1 | Ring | + | 1 | Perfect Emerald | + | 1 | Antidote Potion | → | 1 | Jade Ring (21-30% Poison Resistance) | ||||
1 | Ring | + | 1 | Perfect Ruby | + | 1 | Exploding Potion | → | 1 | Garnet Ring (21-30% Fire Resistance) | ||||
1 | Ring | + | 1 | Perfect Sapphire | + | 1 | Thawing Potion | → | 1 | Cobalt Ring (21-30% Cold Resistance) | ||||
1 | Ring | + | 1 | Perfect Topaz | + | 1 | Rejuvenation Potion | → | 1 | Coral Ring (21-30% Lightning Resistance) |
1 | Perfect Amethyst | + | 1 | Perfect Diamond | + | 1 | Perfect Emerald | + | 1 | Perfect Ruby | + | 1 | Perfect Sapphire | + | 1 | Perfect Topaz | + | 1 | Amulet | → | 1 | PrismaticAmulet (16-25% Resist All) |
[edit]General Items
3 | Perfect Skulls | + | 1 | Rare Item | + | Stone of Jordan | → | Add 1 Socket To a Rare Item |
Rare Items can only have one socket. You cannot add sockets to items that don't normally have sockets.
1 | Perfect Skull | + | 1 | Rare Item | + | Stone of Jordan | → | 1 High Quality New Rare Item of the same type |
This formula has the possibility of creating a higher quality Rare Item.
Formula: ilvl = int(.66 * clvl) + int(.66 * ilvl)
That is, the ilvl will be equal to .66 times your clvl (rounded down) plus .66 times the input item's ilvl (also rounded down).
Formula: ilvl = int(.66 * clvl) + int(.66 * ilvl)
That is, the ilvl will be equal to .66 times your clvl (rounded down) plus .66 times the input item's ilvl (also rounded down).
Example: You are level 80 and the rare item is level 65.
(.66 * 80) + (.66 * 65) = ilvl 92
6 | Perfect Skulls | + | 1 | Rare Item | → | 1 Random Rare Item of the same type |
You can use this formula to get another chance at a Rare Item of the same type.
Formula: ilvl = int(.4 * clvl) + int(.4 * ilvl)
This formula will not work on items larger than 3x2.
Formula: ilvl = int(.4 * clvl) + int(.4 * ilvl)
This formula will not work on items larger than 3x2.
Example: You are level 80 and the rare item is level 65.
(.4 * 80) + (.4 * 65) = ilvl 58
3 | Perfect Gems | or or or or or or | + | 1 | Magic Item | → | 1 Random Magic Item of the same type |
You can use this formula to get another chance at a Magic Item of the same type.
Formula: ilvl = ilvl.
This means that the ilvl of the output is exactly the same as the ilvl of the input.
Rare Items cannot be used with this formula to create new Rare Items. You can also use this on Charms and Jewels.
Formula: ilvl = ilvl.
This means that the ilvl of the output is exactly the same as the ilvl of the input.
Rare Items cannot be used with this formula to create new Rare Items. You can also use this on Charms and Jewels.
1 | Hel | + | 1 | Scroll of Town Portal | + | Any Socketed Item | → | Remove items from sockets |
Warning: This will destroy any gems, runes, or jewels you have socketed.
3 | Health Potions | + | 3 | Mana Potions | + | 1 | Chipped Gem | → | 1 | Rejuvenation Potion |
Any grade of Health/Mana Potion can be used. You can also use chipped skulls.
3 | Health Potions | + | 3 | Mana Potions | + | 1 | Gem Normal | → | 1 | Full Rejuvenation Potion |
Any grade of Health/Mana Potion can be used. You can also use skulls in the place of Gems.
3 | Rejuvenation Potions | → | 1 | Full Rejuvenation Potion |
3 | Strangling Gas Potions | + | Healing Potion | → | 1 | Antidote Potion |
2 | Quiver of Bolts | → | 1 | Quiver of Arrows |
Random quantity of Arrows produced.
2 | Quiver of Arrows | → | 1 | Quiver of Bolts |
Random quantity of Bolts produced.
[edit]Weapons
1 | Spear | + | 1 | Quiver of Arrows | → | 1 | Stack of Javelins |
Any class/type of Spear can be used. Random quantity of javelins produced.
1 | Axe | + | 1 | Dagger | → | Throwing Axe |
Any class/type of Axe can be used (i.e. magic/socketed/non magical axe/etc). Random quantity of throwing axes produced.
4 | Health Potion (any type) | + | 1 | Ruby (any type) | + | 1 | Magical Sword | → | 1 | A Magic Sword of the Leech |
You can use this formula to get a Life Stealing sword.
Formula: ilvl = 30 (always).
The sword will always have the "of the Leech" suffix (4-5% Life Stolen Per Hit) and has a chance at getting a prefix as well. The type of sword is retained. For example, a short sword as input will give a short sword as output.
Formula: ilvl = 30 (always).
The sword will always have the "of the Leech" suffix (4-5% Life Stolen Per Hit) and has a chance at getting a prefix as well. The type of sword is retained. For example, a short sword as input will give a short sword as output.
1 | Diamond(any type) | + | 1 | Staff (any type and quality) | + | 1 | Kris (any quality) | + | 1 | Belt (any type and quality) | → | 1 | Savage Polearm Class Weapon |
Formula: ilvl=50 (always).
The polearm will always have the Savage prefix (66-80% Enhanced Damage) and has a chance at getting a suffix as well. The polearm will be one of the following, selected randomly: Bardiche, Battle Scythe, Bill, Halberd, Lochaber Axe, Partizan, Poleaxe, Scythe, Voulge, War Scythe (put another way, any normal polearm or any exceptional polearm other than Bec-de-Corbin and Grim Scythe).
The polearm will always have the Savage prefix (66-80% Enhanced Damage) and has a chance at getting a suffix as well. The polearm will be one of the following, selected randomly: Bardiche, Battle Scythe, Bill, Halberd, Lochaber Axe, Partizan, Poleaxe, Scythe, Voulge, War Scythe (put another way, any normal polearm or any exceptional polearm other than Bec-de-Corbin and Grim Scythe).
3 | Normal Gems | or or or or or or | + | 1 | Socketed Normal Weapon | → | 1 | Socketed Magic Weapon |
Formula: ilvl=30 (always).
This takes a socketed weapon and makes it a magic socketed weapon with a random number of sockets (it gets 1-2 sockets).
This allows you to get new magic bonuses on an otherwise non magical weapon.
The original weapon properties will be removed (rerolled) when the new weapon is created.
This takes a socketed weapon and makes it a magic socketed weapon with a random number of sockets (it gets 1-2 sockets).
This allows you to get new magic bonuses on an otherwise non magical weapon.
The original weapon properties will be removed (rerolled) when the new weapon is created.
3 | Chipped Gems | or or or or or or | + | 1 | Magic Weapon | → | Socketed Magic Weapon |
Formula: ilvl=25 (always).
This adds sockets to a magic weapon (it gets 1-2 sockets). The original magic weapon properties will be removed (rerolled) when the new weapon is created. If you use this formula with a weapon that is not normally socketed such as a Javelin, this recipe will create a new magical weapon without any sockets.
This adds sockets to a magic weapon (it gets 1-2 sockets). The original magic weapon properties will be removed (rerolled) when the new weapon is created. If you use this formula with a weapon that is not normally socketed such as a Javelin, this recipe will create a new magical weapon without any sockets.
3 | Flawless Gems | or or or or or or | + | 1 | Magic Weapon | → | Socketed Magic Weapon |
Formula: ilvl=30 (always).
This adds sockets to a magic weapon (it gets 1-2 sockets). The original magic weapon properties will be removed (rerolled) when the new weapon is created. If you use this formula with a weapon that is not normally socketed such as a Javelin, this recipe will create a new magical weapon without any sockets.
This adds sockets to a magic weapon (it gets 1-2 sockets). The original magic weapon properties will be removed (rerolled) when the new weapon is created. If you use this formula with a weapon that is not normally socketed such as a Javelin, this recipe will create a new magical weapon without any sockets.
- 1 Ral Rune + 1 Amn Rune + 1 Perfect Amethyst + Normal Weapon -> Socketed Weapon of same type
The item must be normal and unsocketed. Low-quality items and superior items do not work. The item gets 1-6 sockets, randomly. However, the number of sockets is then restricted by the maximum number of sockets that base item with that ilvl can have. For example, if you have an item that can only have 2 sockets, there's a 5/6 chance of getting 2 sockets and a 1/6 chance of getting 1 socket.
- 1 Eld Rune + 1 Chipped Gem + Low Quality Weapon -> Normal Quality Weapon of same type
Formula: ilvl = 1 (always). That is, regardless of what the ilvl was beforehand, it will be set to 1.
- 1 Ral Rune + 1 Sol Rune + 1 Perfect Emerald + Normal Unique Weapon -> Exceptional Version of Weapon
This formula changes the base item type from the normal to exceptional version. For example an Axe is turned into a Cleaver. This does NOT convert the item to the Exceptional Unique version of the Unique Item. Unique item bonuses remain the same; only the item it's based on is upgraded. This can be used to upgrade Ethereal Items also. They will continue to be Ethereal after they are upgraded. Also if the item is socketed, then jewels or runes and their mods will also remain.
- 1 Lum Rune + 1 Pul Rune + 1 Perfect Emerald + Exceptional Unique Weapon -> Elite Version of Weapon (Single Player, Ladder Only)
This formula changes the base item type from the exceptional to elite version. For example a Cleaver is turned into a Small Crescent. This does NOT convert the item to the Elite Unique version of the Exceptional Unique Item. Unique item bonuses remain the same; only the item it's based on is upgraded. This can be used to upgrade Ethereal Items also. They will continue to be Ethereal after they are upgraded. You cannot do this formula unless you are using a Ladder Character. Also if the item is socketed, then jewels or runes and their mods will remain.
- 1 Ort Rune + 1 Amn Rune + 1 Perfect Sapphire + Normal (Basic) Rare Weapon -> Exceptional Rare Weapon
- 1 Fal Rune + 1 Um Rune + 1 Perfect Sapphire + Exceptional Rare Weapon -> Elite Rare Weapon
- 1 Ort Rune + Weapon -> Fully Repaired Weapon
Use this Rune + Your Horadric Cube to repair your weapon. You cannot repair Ethereal items.
- 1 Ort Rune + 1 Chipped Gem (any kind) + Weapon -> Fully Repaired and Recharged Weapon
You cannot repair ethereal weapons.
[edit]Armor
- 1 Magic Shield (any type) + 1 Spiked Club (any quality) + 2 Skulls (any quality) -> Magic Shield of Spikes
Formula: ilvl=30 (always). The shield will always have the "of Spikes" suffix (Attacker Takes Damage of 4-6) and has a chance at getting a prefix as well. The type of shield is retained, and any type of shield (including paladin shields and necromancer shrunken heads) works as input.
- 1 Tal Rune + 1 Thul Rune + 1 Perfect Topaz + Normal Body Armor -> Socketed Body Armor of same type
The item must be normal and unsocketed. Low-quality items and superior items do not work. The item gets 1-4 sockets, randomly. However, the number of sockets is then restricted by the maximum number of sockets that base item with that ilvl can have. For example, if you have an item that can only have 3 sockets, there's a 2/4 chance of getting 2 sockets and a 1/4 chance of getting 1 or 2 socket(s).
- 1 Ral Rune + 1 Thul Rune + 1 Perfect Sapphire + Normal Helm -> Socketed Helm of same type
The item must be normal and unsocketed. Low-quality items and superior items do not work. The item gets 1-3 sockets, randomly. However, the number of sockets is then restricted by the maximum number of sockets that base item with that ilvl can have. For example, if you have an item that can only have 2 sockets, there's a 2/3 chance of getting 2 sockets and a 1/3 chance of getting 1 socket.
- 1 Tal Rune + 1 Amn Rune + 1 Perfect Ruby + Normal Shield -> Socketed Shield of same type
The item must be normal and unsocketed. Low-quality items and superior items do not work. The item gets 1-4 sockets, randomly. However, the number of sockets is then restricted by the maximum number of sockets that base item with that ilvl can have. For example, if you have an item that can only have 2 sockets, there's a 3/4 chance of getting 2 sockets and a 1/4 chance of getting 1 socket.
- 1 El Rune + 1 Chipped Gem + Low Quality Armor -> Normal Quality Armor of same type
Formula: ilvl = 1 (always). That is, regardless of what the ilvl was beforehand, it will be set to 1.
- 1 Tal Rune + 1 Shael Rune + 1 Perfect Diamond + Normal Unique Armor -> Exceptional Version of Armor
This formula changes the base item type from the normal to exceptional version. For example Quilted Armor is turned into Ghost Armor. This does NOT convert the item to the Exceptional Unique version of the Unique Item. So you cannot for example use this formula to transform Greyform into The Spirit Shroud. Unique item bonuses remain the same; only the item it's based on is upgraded. This can be used to upgrade Ethereal Items also. They will continue to be Ethereal after they are upgraded. Also if the item is socketed, then jewels or runes and their mods will also remain. Armor refers to any sort of armor, including helms, boots, belts, gloves and shields.
- 1 Ko Rune + 1 Lem Rune + 1 Perfect Diamond + Exceptional Unique Armor -> Elite Version of Armor (Single Player, Ladder Only)
This formula changes the base item type from the exceptional to elite version. For example Ghost Armor is turned into a Dusk Shroud. This does NOT convert the item to the Elite Unique version of the Unique Item. Unique item bonuses remain the same; only the item it's based on is upgraded. This can be used to upgrade Ethereal Items also. They will continue to be Ethereal after they are upgraded. You cannot do this formula unless you are using a Ladder Character. Also if the item is socketed, then jewels or runes and their mods will also remain. Armor refers to any sort of armor, including helms, boots, belts, gloves and shields, not just body armor.
- 1 Ral Rune + 1 Thul Rune + 1 Perfect Amethyst + Normal (Basic) Rare Armor -> Exceptional Rare Armor
The item type is upgraded.
- 1 Fal Rune + 1 Um Rune + 1 Perfect Sapphire + Exceptional Rare Weapon -> Elite Rare Weapon
- 1 Ko Rune + 1 Pul Rune + 1 Perfect Amethyst + Exceptional Rare Armor -> Elite Rare Armor
- 1 Ral Rune + 1 Flawed Gem (any kind) + Armor -> Fully Repaired and Recharged Armor
You cannot repair ethereal armor. Armor refers to any sort of armor, including helms, boots, belts, gloves and shields, not just body armor.
[edit]Quest/Other
- Wirt's Leg + A Tome of Town Portal -> Secret Cow Level
You must Transmute in the Act I Rogue Encampment. You must have already killed Baal in the same Difficulty Level. One time per Difficulty Level.
Tip: if you lead the Cows around the Red Portal and die, you may not be able to fight your way back inside. Try to run in as far as you can and open up an escape Town Portal for backup.
- Staff of Kings + Viper Amulet -> Horadric Staff
Use the Horadric Staff to open Tal Rasha's Tomb in Act II
- Khalim's Eyes + Khalim's Heart + Khalim's Brain + Khalim's Flail -> Khalim's Will
Use Khalim's Will to destroy the Compelling Orb and enter the Durance of Hate in Act III.
I am not the author of this information I got this from this site : http://www.diablowiki.com/Horadric_Cube_Recipes_(Diablo_II)
No comments:
Post a Comment