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Showing posts with label Homunculus and S class Homunculus Guide. Show all posts
Showing posts with label Homunculus and S class Homunculus Guide. Show all posts

Monday, June 18, 2012


Geneticist’s Homunculus S Skills


 In order for the homunculus to mutate, we need a level 99 evolved and loyal Vanilmirth, Lif, Filir, or Amistr homunculus. They can be changed to one of the mutated homunculus namely Bayeri, Dieter, Eira, Sera, Eleanor.

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Here are the list of skills and my wild guess on which mutated homunculus will be using these skills. Once I have information regarding the correct skill assignment I'll revise this post.

-= Sera =-

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Summon Legion
Max Lv: 5
Desc: Summons an insect type monster to attack a single target. The higher the skill level, the stronger the insect monster that is summoned.
[Lv 1] SP Cost: 60 / Summons Hornet / Duration 20 seconds
[Lv 2] SP Cost: 80 / Summons Giant Hornet / Duration 30 seconds
[Lv 3] SP Cost: 100 / Summons Giant Hornet / Duration 40 seconds
[Lv 4] SP Cost: 120 / Summons Luciola Vespa / Duration 50 seconds
[Lv 5] SP Cost: 140 / Summons Luciola Vespa / Duration 60 seconds


Needle of Paralysis
Max Lv: 5
Desc: Stings a target with a powerful numbing poison, which causes poison element damage and causes the paralysis status effect.
While under the effect of paralysis, the target cannot move, takes longer to cast skills and has reduced defense. The duration of paralysis is reduced by VIT and Luk.
[Lv 1] SP Cost: 48 / Physical Damage 800% / Paralysis Chance 45%
[Lv 2] SP Cost: 60 / Physical Damage 900% / Paralysis Chance 50%
[Lv 3] SP Cost: 72 / Physical Damage 1000% / Paralysis Chance 55%
[Lv 4] SP Cost: 84 / Physical Damage 1100% / Paralysis Chance 60%
[Lv 5] SP Cost: 96 / Physical Damage 1200% / Paralysis Chance 65%


Poison Mist
Max Lv: 5
Desc: Disperses an arial toxin that affects all targets that enter. Deals poison element damage as well as causes blindness. You can only have one active at a time.
[Lv 1] SP Cost: 65 / Blind Chance 20% / Duration 12 seconds
[Lv 2] SP Cost: 75 / Blind Chance 30% / Duration 14 seconds
[Lv 3] SP Cost: 85 / Blind Chance 40% / Duration 16 seconds
[Lv 4] SP Cost: 95 / Blind Chance 50% / Duration 18 seconds
[Lv 5] SP Cost: 105 / Blind Chance 60% / Duration 20 seconds


Pain Killer
Max Lv: 5
Desc: Injects a target with a mild paralytic toxin, which delays the effects of damage taken. The delayed damage is also reduced. However it causes a side effect of lowering attack speed.
[Lv 1] SP Cost: 48 / Duration 20 seconds
[Lv 2] SP Cost: 52 / Duration 30 seconds
[Lv 3] SP Cost: 56 / Duration 40 seconds
[Lv 4] SP Cost: 60 / Duration 50 seconds
[Lv 5] SP Cost: 64 / Duration 60 seconds


Light of Regeneration
Max Lv: 5
Desc: For a certain amount of time, the homunculus shines the light of regeneration on the master. If the summoner should die, the homunculus will sacrifice itself to revive it's master. When the skill activates, intimacy drops. If you have other items or skills that revive you on death, those items will take priority. Higher skill levels increase the amount of HP you are revived with.
[Lv 1] SP Cost: 40 / Duration 360 seconds
[Lv 2] SP Cost: 50 / Duration 420 seconds
[Lv 3] SP Cost: 60 / Duration 480 seconds
[Lv 4] SP Cost: 70 / Duration 540 seconds
[Lv 5] SP Cost: 80 / Duration 600 seconds


-= Eira =-

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Overed Boost
Max Lv: 5
Desc: Temporarially boosts the evasion and attack speed of the homunculus and the master to a fixed amount, but reduces defense by 1/2. While under the skill effect, your attack speed and evasion cannot be influenced by skills or items. Once the skill ends, the SP of the homunculus Vihanga and the master are reduced by half.
[Lv 1] SP Cost: 70 / Flee 340 / Attack Speed 181
[Lv 2] SP Cost: 90 / Flee 380 / Attack Speed 183
[Lv 3] SP Cost: 110 / Flee 420 / Attack Speed 185
[Lv 4] SP Cost: 130 / Flee 460 / Attack Speed 187
[Lv 5] SP Cost: 150 / Flee 500 / Attack Speed 189


Eraser Cutter
Max Lv: 5
Desc: Cutting at the speed of sound, deals multiple blows to a single target at long range. Depending on the skill level, deals either Wind Element damage or Neutral Element damage.
[Lv 1] SP Cost: 25 / Attack Power 600% / Wind Element Magic Damage
[Lv 2] SP Cost: 30 / Attack Power 1000% / Neutral Element Magic Damage
[Lv 3] SP Cost: 35 / Attack Power 800% / Wind Element Magic Damage
[Lv 4] SP Cost: 40 / Attack Power 1200% / Neutral Element Magic Damage
[Lv 5] SP Cost: 45 / Attack Power 1000% / Wind Element Magic Damage


Zeno Slasher
Max Lv: 5
Desc: Fires an illusion cutter across a wide area. Like illusion cutter, the skill level affects the attribute of the attack. All targets that take damage have a small chance to receive the bleeding status.
[Lv 1] SP Cost: 90 / Attack Power 500% / Wind Element Magic Damage / 5 x 5 cell area
[Lv 2] SP Cost: 100 / Attack Power 700% / Neutral Element Magic Damage / 5 x 5 cell area
[Lv 3] SP Cost: 110 / Attack Power 600% / Wind Element Magic Damage / 7 x 7 cell area
[Lv 4] SP Cost: 120 / Attack Power 900% / Neutral Element Magic Damage / 7 x 7 cell area
[Lv 5] SP Cost: 130 / Attack Power 700% / Wind Element Magic Damage / 9 x 9 cell area


Silent Breeze
Max Lv: 5
Desc: A quiet breeze. Recovers the HP of one target, but that target is silenced and cannot use skills. However, this silence effect removes other status effects. Has double the success rate on allies.
[Lv 1] SP Cost : 45 / Success Rate 30% / Duration 20 seconds
[Lv 2] SP Cost : 54 / Success Rate 35% / Duration 30 seconds
[Lv 3] SP Cost : 63 / Success Rate 40% / Duration 40 seconds
[Lv 4] SP Cost : 72 / Success Rate 45% / Duration 50 seconds
[Lv 5] SP Cost : 81 / Success Rate 50% / Duration 60 seconds


-= Eleanor =-

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Style Change
Max Lv: 1
Desc: Switches your homunculus combat style between fighter and grappler. While in fighter style, the homunculus will gain spirit spheres as it deals or receives damage.
[Lv 1] SP Cost : 35


Sonic Claw
Max Lv: 5
Desc: Usable only in Fighter style. Deals a high speed claw attack to one target. The number of hits dealt is equal to the number of spirit spheres. If you have no spirit spheres, the skill will fail.
[Lv 1] SP Cost : 20 / Attack Power 40%
[Lv 2] SP Cost : 25 / Attack Power 80%
[Lv 3] SP Cost : 30 / Attack Power 120%
[Lv 4] SP Cost : 35 / Attack Power 160%
[Lv 5] SP Cost : 40 / Attack Power 200%


Silvervein Rush
Max Lv: 5
Desc: Usable only in Fighter style. The skill must be used directly after Sonic Claw. When used, consumes 1 spirit sphere. Deals damage to the target as has a chance to cause stun.
[Lv 1] SP Cost : 10 / Attack Power 150% / Stun Chance 25%
[Lv 2] SP Cost : 15 / Attack Power 300% / Stun Chance 30%
[Lv 3] SP Cost : 20 / Attack Power 450% / Stun Chance 35%
[Lv 4] SP Cost : 25 / Attack Power 600% / Stun Chance 40%
[Lv 5] SP Cost : 30 / Attack Power 750% / Stun Chance 45%


Midnight Frenzy
Max Lv: 5
Desc: Usable only after casting Silvervein Rush. Consumes 2 spirit spheres. Deals high damage and has a chance to cause Fear status. The chance to cause fear is increased with more spirit spheres. The skill 'Sonic Claw' can be used directly after.
[Lv 1] SP Cost : 8 / Attack Power 300%
[Lv 2] SP Cost : 16 / Attack Power 600%
[Lv 3] SP Cost : 24 / Attack Power 900%
[Lv 4] SP Cost : 32 / Attack Power 1200%
[Lv 5] SP Cost : 40 / Attack Power 1500%

Tinder Breaker
Max Lv: 5
Desc: Approaches a target and holds them using a locking technique. When using this skill, both the homunculus and target become locked in place unable to move, reducing flee to 0. Using the skill consumes 1 spirit sphere. The damage and duration of the lock is influence by the Homunculus's STR.
[Lv 1] SP Cost : 20 / Attack Power 100%
[Lv 2] SP Cost : 25 / Attack Power 200%
[Lv 3] SP Cost : 30 / Attack Power 300%
[Lv 4] SP Cost : 35 / Attack Power 400%
[Lv 5] SP Cost : 40 / Attack Power 500%


C.B.C. (Continual Break Combo)
Max Lv: 5
Desc: Can only be used in combination with Tinder Breaker. Consumes 2 spirit spheres. Deals damage and continually drains the target's SP. When used against monsters it deals additional damage instead of draining SP. Like tinder breaker, the target and homunculus cannot move and have flee reduced to 0. The duration is influenced by the Homunculus's STR.
[Lv 1] SP Cost : 10 / Base 400 Damage
[Lv 2] SP Cost : 20 / Base 800 Damage
[Lv 3] SP Cost : 30 / Base 1200 Damage
[Lv 4] SP Cost : 40 / Base 1600 Damage
[Lv 5] SP Cost : 50 / Base 2000 Damage


E.Q.C. (Eternal Quick Combo)
Max Lv: 5
Desc: Can only be used in combination with C.B.C. Consumes 3 spirit spheres. Deals damage to the target and causes weakness 100% chance, which reduces max HP, attack power, and defense. After using the skill the homunculus and monster become separated and evasion returns to normal.
[Lv 1] SP Cost : 24
[Lv 2] SP Cost : 28
[Lv 3] SP Cost : 32
[Lv 4] SP Cost : 36
[Lv 5] SP Cost : 40


-= Bayeri =-

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Stahl Horn
Max Lv: 5
Desc: Performs a dash attack at a target, dealing damage, stunning them, and knocking them back 3 cells.
[Lv 1] SP Cost : 40 / Attack Power 600% / Range 5 cells / Stun Chance 20%
[Lv 2] SP Cost : 45 / Attack Power 700% / Range 6 cells / Stun Chance 24%
[Lv 3] SP Cost : 50 / Attack Power 800% / Range 7 cells / Stun Chance 28%
[Lv 4] SP Cost : 55 / Attack Power 900% / Range 8 cells / Stun Chance 32%
[Lv 5] SP Cost : 60 / Attack Power 1000% / Range 9 cells / Stun Chance 36%


Goldene Ferse
Max Lv: 5
Desc: Increases the homunculus's evasion and attack speed, and makes regular attacks holy attack by chance. During the skill duration, the skill 'Stahl Horn' will be holy property. Cannot be used in combination with 'Angriffs Modus'.
[Lv 1] SP Cost : 60 / Flee + 20 / ASPD + 10% / Holy Damage Chance 4% / Duration 30 seconds
[Lv 2] SP Cost : 65 / Flee + 30 / ASPD + 14% / Holy Damage Chance 6% / Duration 45 seconds
[Lv 3] SP Cost : 70 / Flee + 40 / ASPD + 18% / Holy Damage Chance 8% / Duration 60 seconds
[Lv 4] SP Cost : 75 / Flee + 50 / ASPD + 22% / Holy Damage Chance 10% / Duration 75 seconds
[Lv 5] SP Cost : 80 / Flee + 60 / ASPD + 26% / Holy Damage Chance 12% / Duration 90 seconds


Steinwand
Max Lv: 5
Desc: Casts the skill 'Safety Wall' directly under both the homunculus and master.
[Lv 1] SP Cost : 80 / Duration 30 seconds
[Lv 2] SP Cost : 90 / Duration 45 seconds
[Lv 3] SP Cost : 100 / Duration 60 seconds
[Lv 4] SP Cost : 110 / Duration 75 seconds
[Lv 5] SP Cost : 120 / Duration 90 seconds


Heilige Stange
Max Lv: 5
Desc: Deals holy property magic damage to a target and all those around them.
[Lv 1] SP Cost : 90 / Attack Power 750% / Holy Property Magic Damage / 3 x 3 cell area
[Lv 2] SP Cost : 100 / Attack Power 1000% / Holy Property Magic Damage / 3 x 3 cell area
[Lv 3] SP Cost : 110 / Attack Power 1250% / Holy Property Magic Damage / 3 x 3 cell area
[Lv 4] SP Cost : 120 / Attack Power 1500% / Holy Property Magic Damage / 3 x 3 cell area
[Lv 5] SP Cost : 130 / Attack Power 1750% / Holy Property Magic Damage / 5 x 5 cell area


Angriffs Modus
Max Lv: 5
Desc: Improves the homunculus's attack power for a period of time, but drastically reduces evasion and defense. Canot be used in combination with 'Goldene Ferse'.
[Lv 1] SP Cost : 60 / Attack Power + 70 / Defense - 50 / Evasion - 60 / Duration 30 seconds
[Lv 2] SP Cost : 65 / Attack Power + 90 / Defense - 70 / Evasion - 80 / Duration 45 seconds
[Lv 3] SP Cost : 70 / Attack Power + 110 / Defense - 90 / Evasion - 100 / Duration 60 seconds
[Lv 4] SP Cost : 75 / Attack Power + 130 / Defense - 110 / Evasion - 120 / Duration 75 seconds
[Lv 5] SP Cost : 80 / Attack Power + 150 / Defense - 130 / Evasion - 140 / Duration 90 seconds


-= Deiter =-

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Magma Flow
Max Lv: 5
Desc: When the homunculus receives damage there's a chance for it to eject magma around it, dealing fire damage to all targets in an area around the homunculus.
[Lv 1] SP Cost : 34 / Attack Power 100% / Area 3 x 3 cells / Activation Chance 3%
[Lv 2] SP Cost : 38 / Attack Power 200% / Area 3 x 3 cells / Activation Chance 6%
[Lv 3] SP Cost : 42 / Attack Power 300% / Area 3 x 3 cells / Activation Chance 9%
[Lv 4] SP Cost : 46 / Attack Power 400% / Area 5 x 5 cells / Activation Chance 12%
[Lv 5] SP Cost : 50 / Attack Power 500% / Area 5 x 5 cells / Activation Chance 15%


Granitic Armor
Max Lv: 5
Desc: Aranges volcanic rock to create a form of hard armor. Increases defense of the homunculus and player and reduces damage taken. However, when the skill ends you lose some of your HP. Duration is 60 seconds.
[Lv 1] SP Cost : 54 / Damage Reduction 2% / HP 6% Reduction
[Lv 2] SP Cost : 54 / Damage Reduction 4% / HP 12% Reduction
[Lv 3] SP Cost : 54 / Damage Reduction 6% / HP 18% Reduction
[Lv 4] SP Cost : 54 / Damage Reduction 8% / HP 24% Reduction
[Lv 5] SP Cost : 54 / Damage Reduction 10% / HP 30% Reduction


Lava Slide
Max Lv: 5
Desc: Causes a burst of lava which damages all targets an area. Targets that are hit have a chance to incur the burning status.
[Lv 1] SP Cost : 30 / Burning Chance 10%
[Lv 2] SP Cost : 35 / Burning Chance 20%
[Lv 3] SP Cost : 40 / Burning Chance 30%
[Lv 4] SP Cost : 45 / Burning Chance 40%
[Lv 5] SP Cost : 50 / Burning Chance 50%


Pyroclastic
Max Lv: 5
Desc: Changes both your and your homunculus's weapon to fire property and increases attack power. Also adds a chance to autocast 'Hammer Fall' when attacking. However, when the skill ends, your weapon breaks. The higher level your homunculus, the greater the increase in attack power.
[Lv 1] SP Cost : 20
[Lv 2] SP Cost : 28
[Lv 3] SP Cost : 36
[Lv 4] SP Cost : 44
[Lv 5] SP Cost : 52

Volcanic Ash
Max Lv: 5
Desc: Disperses volcanic ash into the air, causing volcanic ash status to all those struck. While affected by volcanic ash, you have your hit rate halved and skills have a 50% chance of failure. Additionally, while within the area fire attacks deal additional damage, demihuman targets have their defense reduced by 50%, and water property monsters will have their attack power and evasion lowered by 50%. The duration of volcanic ash status is increased with skill level. A maximum of 3 can be active at once.
[Lv 1] SP Cost : 60 / Duration 8 seconds
[Lv 2] SP Cost : 65 / Duration 16 seconds
[Lv 3] SP Cost : 70 / Duration 24 seconds
[Lv 4] SP Cost : 75 / Duration 32 seconds
[Lv 5] SP Cost : 80 / Duration 40 seconds

Source:
iRO wiki Forums - kRO news 

Tuesday, August 12, 2008

Basic Homunculus Guide

If you want to get homunculus for your alchemist or biochemist, you should first do this quest to gain the Bioethics passive skill. Homunculus could help you ii your battles, pvp or pvm or they could just be your constant companion in exploring Ragnarok Online. You can choose from any four homunculus - Filir, Lif, Amistr and Vanilmirth.

Reward: Bioethics passive skill - Allows Alchemist to begin learning the Homunculus Skill Tree

Item Requirements: - sold at Lighthalzen shop. Go inside the Lighthalzen store then head to the second floor.

  • Geek glasses
  • Grandpa’s Beard

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Homunculus Quest

1. Go to the Upper Left Building of Lighthalzen.

lighthalzen.JPG

2. Head to the left most part of the first floor. Proceed to the north until you find the Rekenber Guard. Wear your geek glasses and grandpa’s beard before talking to him or else he won’t let you in.

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3. Enter the north portal, there you will find bunch of alchemist and scientist. At the north part of the room, talk to Kellasus (lhz_in01 224,140) until he mentions about the Homunculus. But he won’t teach you yet.

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4. At the east part, talk to the guy named Skrajiad (lhz_in01 225,122). He’ll talk to you about Vaporize. You have to remember this because Kellasus would this later.

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5. Continue the quest by talking to Keshibien (lhz_in01 204,138). He’ll tell you on how to summon a Homunculus from an embryo. He’ll also ask you to go see Bringel at the Lightalzen Hotel.

keshi.JPG

6. Head to the Lighthalzen Hotel. You can find Bringel (lhz_in02 269,273) inside the bar. He’ll tell you how you can resurrect your homunculus when it dies.

hotel.JPG

7. Go back to Kellasus. He’ll now ask you questions about Homunculus. The answers are: 1. Vaporize 2. Embryo 3. Homunculus Resurrection. Even if you key in the correct answers, he still won’t tell you about Homunculus.

answer.JPG

8. Go to Kellasus’ house at north part of Lighthalzen. Inside, talk to his son Golin (lhz_in03 106,34). His son will tell you how much he misses his dad.

golin.bmp

9. Go back to Kellasus, you’ll tell him that you’ve met his son. By now, he’ll give you the Bioethics skill and you are now done with the Homunculus quest. You can now summon any Homunculus using Embryo.

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I. Introduction
II. Types
III. Leveling Guide
IV. Maintaining a Homunculus
V. Biochemist-Homunculus Skill Combos
VI. Calculator

I. Introduction
Homunculus is one of the best upgrades for the Alchemist class. It helped in leveling and offensive power, thus enhancing the efficacy of the class by up to 400%. This guide will serve as a basic interactive discussion about Homunculus and will be extended and compiled from time to time. Spammers will be warned, unfortunately.

II. Types
Homunculus have four types.

Note: The Stat Growth is per level basis and must be maintained all through out. The growth deviates as the homunculus levels up, it may rise or fall. You cannot control its growth, all growths are random that is why even though Vanilmirths must be INT based, you can get a LUK based Vanilmirth by chance.

Lif
Skills: Healing Hands, Urgent Escape, Brain Surgery
Evolution Skill: Mental Charge
Homunculus Type: Restoration- Supportive

Of all types of Homunculus, Lif fetched the highest chance in brewing because of the INT in the AB-Biochemists? stat. This green fairy specializes on healing its master or even other players. Sweet isn?t it? Every heal she gives cost a Red Slim Potion (yes, this is not ordinary Lv10 Heal that costs only SP). She is also rated fairly in terms of attacking capabilities that is why most Biochemists turn her down and chose another type because she is only limited to just healing and some movement buff.

Stat Growth [based on author's preference]
HP: 80.00
SP: 7.00
STR: 0.40
AGI: 0.80
VIT: 0.75
INT: 0.89
DEX: 0.80
LUK: 0.40

Vanilmirth
Skills: Caprice, Instruction Change, Chaotic Blessings
Evolution Skill: Bio Explosion
Homunculus Type: Magical- Offensive

This jelly ranked second in the chance because like a typical Mage, this Homunculus relies on the Biochemist?s INT in order to call one successfully. Branded as a well balanced Homunculus, Vanilmirth is gifted to possess offensive magical skills to aid him and his master in battle. No wonder in other servers most high leveled Homunculi are Vanilmirth. This is because of its well-balanced frame. Think of a mage with dodging capabilities of a thief and melee prowess of a swordsman.

Stat Growth [based on author's preference]
HP: 90.00
SP: 3.00
STR: 1.10
AGI: 1.20
VIT: 1.10
INT: 1.40
DEX: 1.30
LUK: 1.10

Amistr
Skills: Castling, Amistr Bulwark, Adamantium Skin
Evolution Skill: Bloodlust
Homunculus Type: Physical- Defensive

The lamb that looks like a ball of cotton but is as tough as steel. This is Amistr. Boasting extra-hard frame and lots of HP, Amistr protects its master from harm. Basically the tank of the Biochemist-Homunculus relationship. Endures the pain monsters give to him as his master tear them apart one by one. And yes, Amistr is the only Homunculus that can help you survive ruthless attacks through Castling. Downside? MDEF. And its Castling skill does not work in War of Emperium.

Stat Growth [based on author's preference]
HP: 100.00
SP: 1.90
STR: 1.00
AGI: 0.80
VIT: 0.80
INT: 0.15
DEX: 0.70
LUK: 0.50

Filir
Skills: Moonlight, Fleeting Move, Accelerated Flight
Evolution Skill: SBR44
Homunculus Type: Physical- Offensive

This is basically the physical counterpart of Vanilmirth and the agile counterpart of Amistr. This little blue bird is stronger than its size. It basically works like the Hunters? falcon, but with better features. It has this skill called Moonlight that inflicts 660% ATK, that?s almost as good as a zennyless Mammonite. It works like the AB Biochemists? right arm, to inflict physical damages to the enemy.

Stat Growth [based on author's preference]
HP: 60.00
SP: 4.00
STR: 0.90
AGI: 1.00
VIT: 0.20
INT: 0.60
DEX: 0.80
LUK: 0.40

III. Leveling Guide
Note: This is the classic leveling spots, do as you will if you think there are maps better than these in proportional to experience+ levelling effort. And leveling spots may be advanced or delayed depending on your homunculus stat growth.

Lif
1-20 Poporing : Poring Island
21-60 Metaling: Einbroch Field
61-99 Bathories: Aldebaran

Filir
1-40 Metaling: Einbroch Field
41-70 Zenorcs: Orc Dungeon
71-99 Alarms and Bathories: Aldebaran or Agriope: Mt. Mjolnir

Amistr
1-60 Metaling: Einbroch Field
61-99 Kobolds: Geffen or Bathories: Aldebaran or Agriope: Mt. Mjolnir

Vanilmirth
1-30 Metaling: Einbroch Field
31-50 Zenorcs: Orc Dungeon
51-99 Alarms/Bathories: Aldebaran or Pitmans: Einbech Mines or Agriope: Mt. Mjolnir

IV. Maintaining a Homunculus
A homunculus is like leveling another character. But it requires less exp to reach Lv99. Unlike summoned plants, it is not an extension of the Alchemist but a totally different character. Homunculus starts from an embryo which is obtainable thru the Bioethics Quest, the basis of the Homunculus [I'll post the Bioethics guide some other time.]

A Homunculus can reach Lv99. You cannot leech it, it must level by himself by doing damage to the enemy so it gains exp. It gets an aura and as an added bonus, it can evolve.

Evolution
Evolution is achieved when a Homunculus reaches the highest possible intimacy, which is Loyal. You can raise the homunculus intimacy by feeding it with the designated food for the homunculus. to evolve your homunculus, you must have an item called the Stone of Sage.

Intimacy
10 - 250 Akward
251 - 500 - Shy
501 - 700 - Neutral
701 - 910 - Cordial
911 - up - Loyal <---Evolution Available

Evolution Benefits

Better Sprite [well depends on your taste]
Additional Stats
One Additional Homunculus Skill

Homunculus Food
Lif= Pet Food
Filir= Garlet
Vanilmirth= Scell
Amistr= Zargon

Feeding should be monitored as homunculus gets hungry from time to time. What are the consequences of negligence? well, you may lose your homunculus when hunger reaches 0. And in case there is little value left in the hunger bar, the intimacy invested lowers down thus delaying evolution.

Hunger
There is a hunger bar at the lower portion of the homunculus status screen [alt+R]. Ideally, feed your homunculus once by the time the bar turns red [24 in numerical value]. It is advised to feed your homunculus at that level to gain 1 intimacy point. Do not overfeed your homunculus or it will not give off a full 1 intimacy, instead it will be 0.5 or even 0.25. Lower than 1= delayed intimacy growth= delayed loyal= delayed evolution.

IV. Skill Combos [Homunculus-Biochemist Tag]

Using Biochemical skills alone is already effective. But adding more flavor to the skill will further enhances its efficacy. Below is a partial list of skill combos that may prove helpful in pvp, and the field.


Lif
Channeling Damsel
Skills Required: Urgent Escape, Rest, Call Homunculus
Description:
By juggling the three skills, continually use Urgent Escape. This combination dramatically increases the movement speed increase duration by up to 700%.

Foliage Station
Skills Required: Bio Cannibalize, Evolved Lif, Acid Bomb
Description:
By installing several plants around the Biochemist [preferably Parasite], turn your tag team into a Mini-Forest? err.. Mini Battle Station. Activate the Lif?s Mental Charge to add more firepower to incoming enemies.

Double Restore
Skill Required: Healing Hands, Potion Pitcher
Description:
Use Healing Hands and Potion Pitcher on the same target. It can act as if two healers heal the target simultaneously because Healing Hands delay is separate from Potion Pitcher delay.


Vanilmirth
Magic Bomb
Skill Required: Acid Bomb, Caprice
Description:
Throw Acid Bomb and initiate Caprice simultaneously at the same target. Overall damage is increased by up to 60% because of two separate damage factors [Neutral and Magical Attack].

Agar Rave
Skills Required: Bio Cannibalize, Vanilmirth, Acid Bomb
Description:
By installing several plants around the Biochemist [preferably Parasite or Hydra], turn your tag team into an adjustable siege bunker. You can combine Agar Rave combo with Magic Bomb.

Ultimate Desolator: The 41-hit Combo
Skills Required: Acid Bomb, Caprice, Bio Explosion, Evolved Vanilmirth
Description:
Tekken Reference: Acid Bomb+ Caprice+ Caprice+ Acid Bomb+ Caprice+ Caprice+ Bio Explosion.
Best used with a manual AI to control the release of Caprice and to be timed with Acid Bomb.


Filir
Flaming Swallowtail Tackle
Skills Required: Flitting, Moonlight, Acid Bomb
Description:
Initiate the combo with Flitting. Then skill spam the target with Moonlight and finally Acid Bomb as a finishing strike.

The Rise of The Phoenix
Skills Required: Flitting, Moonlight, SBR44, Evolved Filir, Acid Bomb
Description:
This is believed to be the most powerful existing Homunculus-Biochemist skill combo. The total damage can even break the 100000 barrier. Almost like a Champion?s Extremity Fist. But the downside is that you can only use this rarely because SBR drains intimacy points per use. After the execution of Acid Bomb, eliminate the enemy by attacking him with the Filir?s 4th skill, SBR44.


1) How to call out a Homunculus

I) Create an Embryo

In order to create an Embryo you need the Pharmacy skill. You will need:
a) 1 Potion Creation Guide
b) 1 Medicine Bowl
c) 1 Glass Tube
d) 1 Morning Dew of Yggdrasil
e) 1 Seed of Life

Use the Pharmacy skill to combine these items together to get your Embryo.


II) Use the skill Call Homunculus and it will take away your Embryo. Once the skill is used you will get one of 8 random pets. If you do not like the pet you get, you wil have to create a new Embryo and try again. 4 pets are more support based and 4 are more offensive. There are actually only 4 different pets, 2 versions for each.

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(2)Stat: What it increases the odds of geting:

STR: Amistr, Filir
AGI: Amistr, Filir
VIT: Amistr, Lif
INT: Vanil, Lif
DEX: Vanil, Lif
LUK: Vanil, Filir

The highest you can increase any homi chance is to ~48% This is by putting in each of the 2 shared stats 25% of avaible points (STR/AGI or INT/DEX) (for a combined 50%), and the non-shared at 50%.

Okay, that was a lousy explination. Here's an example:
STR: 1
AGI: 1
VIT: 50
INT: 25
DEX: 25
LUK: 1

This will give you these odds:
Amistr: 25.24271844660194
Vanil: 24.75728155339806
Lif: 48.54368932038835
Filir: 1.4563106796116505

3) How to play with your Homunculus


The 4 types are:

Amistr - Support based pet that eats Zargon
Filir - An offensive pet that eats Garlet
Lif - Support Based pet that eats Pet Food
Vanilmirth - An offensive pet that eats Scell


Commands:

Open Pet Status Page: ALT + R
Attack: ALT + Double right click
Target a monster: ALT + Single right click
Standby: ALT + T or right click and press Standby
Moveyour pet to a location: ALT + Single right click on where you want it to go

Use the Rest skill to hide your pet. use Call Homunculus to bring it back out (No 2nd Embryo needed)
If your pet dies, use the Ressurect Homunculus to bring it back out.
Your pet will also have unique skills it can use as it level us.


Intimacy points:
The Homunculus works a lot like a pet and has about the same intimacy levels. Feeding it at about 11-25 hunger will give you a maximum of 100 intimacy points per feeding. Fighting will also increase your itimacy.


Leveling your Homunculus:
Your Homunuclus gains experience by this formula:
A = Amount of exp you get for killing a monster
B = Amount of damage the Homunuclus does to the monster
C = Damange the Homunuclus recieves from the monster
D = Damange you recieve from the monster

Pets EXP gained = A x [B ÷ (C + D)]


Evolving your Homunculus:
In order to evolve your pet you will need to raise its intimacy to loyal. A loyal intimacy level requires 100,000 intimacy points. Once you meet this requirements then you will need a Philosopher's Stone to evolve your pet.