### Geneticist’s Homunculus S Skills

In order for the homunculus to mutate, we need a level 99 evolved and loyal Vanilmirth, Lif, Filir, or Amistr homunculus. They can be changed to one of the mutated homunculus namely Bayeri, Dieter, Eira, Sera, Eleanor.

Here are the list of skills and my wild guess on which mutated homunculus will be using these skills. Once I have information regarding the correct skill assignment I'll revise this post.

Max Lv: 5

Desc: Summons an insect type monster to attack a single target. The higher the skill level, the stronger the insect monster that is summoned.

[Lv 1] SP Cost: 60 / Summons Hornet / Duration 20 seconds

[Lv 2] SP Cost: 80 / Summons Giant Hornet / Duration 30 seconds

[Lv 3] SP Cost: 100 / Summons Giant Hornet / Duration 40 seconds

[Lv 4] SP Cost: 120 / Summons Luciola Vespa / Duration 50 seconds

[Lv 5] SP Cost: 140 / Summons Luciola Vespa / Duration 60 seconds

Max Lv: 5

Desc: Stings a target with a powerful numbing poison, which causes poison element damage and causes the paralysis status effect.

While under the effect of paralysis, the target cannot move, takes longer to cast skills and has reduced defense. The duration of paralysis is reduced by VIT and Luk.

[Lv 1] SP Cost: 48 / Physical Damage 800% / Paralysis Chance 45%

[Lv 2] SP Cost: 60 / Physical Damage 900% / Paralysis Chance 50%

[Lv 3] SP Cost: 72 / Physical Damage 1000% / Paralysis Chance 55%

[Lv 4] SP Cost: 84 / Physical Damage 1100% / Paralysis Chance 60%

[Lv 5] SP Cost: 96 / Physical Damage 1200% / Paralysis Chance 65%

Max Lv: 5

Desc: Disperses an arial toxin that affects all targets that enter. Deals poison element damage as well as causes blindness. You can only have one active at a time.

[Lv 1] SP Cost: 65 / Blind Chance 20% / Duration 12 seconds

[Lv 2] SP Cost: 75 / Blind Chance 30% / Duration 14 seconds

[Lv 3] SP Cost: 85 / Blind Chance 40% / Duration 16 seconds

[Lv 4] SP Cost: 95 / Blind Chance 50% / Duration 18 seconds

[Lv 5] SP Cost: 105 / Blind Chance 60% / Duration 20 seconds

Max Lv: 5

Desc: Injects a target with a mild paralytic toxin, which delays the effects of damage taken. The delayed damage is also reduced. However it causes a side effect of lowering attack speed.

[Lv 1] SP Cost: 48 / Duration 20 seconds

[Lv 2] SP Cost: 52 / Duration 30 seconds

[Lv 3] SP Cost: 56 / Duration 40 seconds

[Lv 4] SP Cost: 60 / Duration 50 seconds

[Lv 5] SP Cost: 64 / Duration 60 seconds

Max Lv: 5

Desc: For a certain amount of time, the homunculus shines the light of regeneration on the master. If the summoner should die, the homunculus will sacrifice itself to revive it's master. When the skill activates, intimacy drops. If you have other items or skills that revive you on death, those items will take priority. Higher skill levels increase the amount of HP you are revived with.

[Lv 1] SP Cost: 40 / Duration 360 seconds

[Lv 2] SP Cost: 50 / Duration 420 seconds

[Lv 3] SP Cost: 60 / Duration 480 seconds

[Lv 4] SP Cost: 70 / Duration 540 seconds

[Lv 5] SP Cost: 80 / Duration 600 seconds

Max Lv: 5

Desc: Temporarially boosts the evasion and attack speed of the homunculus and the master to a fixed amount, but reduces defense by 1/2. While under the skill effect, your attack speed and evasion cannot be influenced by skills or items. Once the skill ends, the SP of the homunculus Vihanga and the master are reduced by half.

[Lv 1] SP Cost: 70 / Flee 340 / Attack Speed 181

[Lv 2] SP Cost: 90 / Flee 380 / Attack Speed 183

[Lv 3] SP Cost: 110 / Flee 420 / Attack Speed 185

[Lv 4] SP Cost: 130 / Flee 460 / Attack Speed 187

[Lv 5] SP Cost: 150 / Flee 500 / Attack Speed 189

Max Lv: 5

Desc: Cutting at the speed of sound, deals multiple blows to a single target at long range. Depending on the skill level, deals either Wind Element damage or Neutral Element damage.

[Lv 1] SP Cost: 25 / Attack Power 600% / Wind Element Magic Damage

[Lv 2] SP Cost: 30 / Attack Power 1000% / Neutral Element Magic Damage

[Lv 3] SP Cost: 35 / Attack Power 800% / Wind Element Magic Damage

[Lv 4] SP Cost: 40 / Attack Power 1200% / Neutral Element Magic Damage

[Lv 5] SP Cost: 45 / Attack Power 1000% / Wind Element Magic Damage

Max Lv: 5

Desc: Fires an illusion cutter across a wide area. Like illusion cutter, the skill level affects the attribute of the attack. All targets that take damage have a small chance to receive the bleeding status.

[Lv 1] SP Cost: 90 / Attack Power 500% / Wind Element Magic Damage / 5 x 5 cell area

[Lv 2] SP Cost: 100 / Attack Power 700% / Neutral Element Magic Damage / 5 x 5 cell area

[Lv 3] SP Cost: 110 / Attack Power 600% / Wind Element Magic Damage / 7 x 7 cell area

[Lv 4] SP Cost: 120 / Attack Power 900% / Neutral Element Magic Damage / 7 x 7 cell area

[Lv 5] SP Cost: 130 / Attack Power 700% / Wind Element Magic Damage / 9 x 9 cell area

Max Lv: 5

Desc: A quiet breeze. Recovers the HP of one target, but that target is silenced and cannot use skills. However, this silence effect removes other status effects. Has double the success rate on allies.

[Lv 1] SP Cost : 45 / Success Rate 30% / Duration 20 seconds

[Lv 2] SP Cost : 54 / Success Rate 35% / Duration 30 seconds

[Lv 3] SP Cost : 63 / Success Rate 40% / Duration 40 seconds

[Lv 4] SP Cost : 72 / Success Rate 45% / Duration 50 seconds

[Lv 5] SP Cost : 81 / Success Rate 50% / Duration 60 seconds

Max Lv: 1

Desc: Switches your homunculus combat style between fighter and grappler. While in fighter style, the homunculus will gain spirit spheres as it deals or receives damage.

[Lv 1] SP Cost : 35

Max Lv: 5

Desc: Usable only in Fighter style. Deals a high speed claw attack to one target. The number of hits dealt is equal to the number of spirit spheres. If you have no spirit spheres, the skill will fail.

[Lv 1] SP Cost : 20 / Attack Power 40%

[Lv 2] SP Cost : 25 / Attack Power 80%

[Lv 3] SP Cost : 30 / Attack Power 120%

[Lv 4] SP Cost : 35 / Attack Power 160%

[Lv 5] SP Cost : 40 / Attack Power 200%

Max Lv: 5

Desc: Usable only in Fighter style. The skill must be used directly after Sonic Claw. When used, consumes 1 spirit sphere. Deals damage to the target as has a chance to cause stun.

[Lv 1] SP Cost : 10 / Attack Power 150% / Stun Chance 25%

[Lv 2] SP Cost : 15 / Attack Power 300% / Stun Chance 30%

[Lv 3] SP Cost : 20 / Attack Power 450% / Stun Chance 35%

[Lv 4] SP Cost : 25 / Attack Power 600% / Stun Chance 40%

[Lv 5] SP Cost : 30 / Attack Power 750% / Stun Chance 45%

Max Lv: 5

Desc: Usable only after casting Silvervein Rush. Consumes 2 spirit spheres. Deals high damage and has a chance to cause Fear status. The chance to cause fear is increased with more spirit spheres. The skill 'Sonic Claw' can be used directly after.

[Lv 1] SP Cost : 8 / Attack Power 300%

[Lv 2] SP Cost : 16 / Attack Power 600%

[Lv 3] SP Cost : 24 / Attack Power 900%

[Lv 4] SP Cost : 32 / Attack Power 1200%

[Lv 5] SP Cost : 40 / Attack Power 1500%

Max Lv: 5

Desc: Approaches a target and holds them using a locking technique. When using this skill, both the homunculus and target become locked in place unable to move, reducing flee to 0. Using the skill consumes 1 spirit sphere. The damage and duration of the lock is influence by the Homunculus's STR.

[Lv 1] SP Cost : 20 / Attack Power 100%

[Lv 2] SP Cost : 25 / Attack Power 200%

[Lv 3] SP Cost : 30 / Attack Power 300%

[Lv 4] SP Cost : 35 / Attack Power 400%

[Lv 5] SP Cost : 40 / Attack Power 500%

Max Lv: 5

Desc: Can only be used in combination with Tinder Breaker. Consumes 2 spirit spheres. Deals damage and continually drains the target's SP. When used against monsters it deals additional damage instead of draining SP. Like tinder breaker, the target and homunculus cannot move and have flee reduced to 0. The duration is influenced by the Homunculus's STR.

[Lv 1] SP Cost : 10 / Base 400 Damage

[Lv 2] SP Cost : 20 / Base 800 Damage

[Lv 3] SP Cost : 30 / Base 1200 Damage

[Lv 4] SP Cost : 40 / Base 1600 Damage

[Lv 5] SP Cost : 50 / Base 2000 Damage

Max Lv: 5

Desc: Can only be used in combination with C.B.C. Consumes 3 spirit spheres. Deals damage to the target and causes weakness 100% chance, which reduces max HP, attack power, and defense. After using the skill the homunculus and monster become separated and evasion returns to normal.

[Lv 1] SP Cost : 24

[Lv 2] SP Cost : 28

[Lv 3] SP Cost : 32

[Lv 4] SP Cost : 36

[Lv 5] SP Cost : 40

Max Lv: 5

Desc: Performs a dash attack at a target, dealing damage, stunning them, and knocking them back 3 cells.

[Lv 1] SP Cost : 40 / Attack Power 600% / Range 5 cells / Stun Chance 20%

[Lv 2] SP Cost : 45 / Attack Power 700% / Range 6 cells / Stun Chance 24%

[Lv 3] SP Cost : 50 / Attack Power 800% / Range 7 cells / Stun Chance 28%

[Lv 4] SP Cost : 55 / Attack Power 900% / Range 8 cells / Stun Chance 32%

[Lv 5] SP Cost : 60 / Attack Power 1000% / Range 9 cells / Stun Chance 36%

Max Lv: 5

Desc: Increases the homunculus's evasion and attack speed, and makes regular attacks holy attack by chance. During the skill duration, the skill 'Stahl Horn' will be holy property. Cannot be used in combination with 'Angriffs Modus'.

[Lv 1] SP Cost : 60 / Flee + 20 / ASPD + 10% / Holy Damage Chance 4% / Duration 30 seconds

[Lv 2] SP Cost : 65 / Flee + 30 / ASPD + 14% / Holy Damage Chance 6% / Duration 45 seconds

[Lv 3] SP Cost : 70 / Flee + 40 / ASPD + 18% / Holy Damage Chance 8% / Duration 60 seconds

[Lv 4] SP Cost : 75 / Flee + 50 / ASPD + 22% / Holy Damage Chance 10% / Duration 75 seconds

[Lv 5] SP Cost : 80 / Flee + 60 / ASPD + 26% / Holy Damage Chance 12% / Duration 90 seconds

Max Lv: 5

Desc: Casts the skill 'Safety Wall' directly under both the homunculus and master.

[Lv 1] SP Cost : 80 / Duration 30 seconds

[Lv 2] SP Cost : 90 / Duration 45 seconds

[Lv 3] SP Cost : 100 / Duration 60 seconds

[Lv 4] SP Cost : 110 / Duration 75 seconds

[Lv 5] SP Cost : 120 / Duration 90 seconds

Max Lv: 5

Desc: Deals holy property magic damage to a target and all those around them.

[Lv 1] SP Cost : 90 / Attack Power 750% / Holy Property Magic Damage / 3 x 3 cell area

[Lv 2] SP Cost : 100 / Attack Power 1000% / Holy Property Magic Damage / 3 x 3 cell area

[Lv 3] SP Cost : 110 / Attack Power 1250% / Holy Property Magic Damage / 3 x 3 cell area

[Lv 4] SP Cost : 120 / Attack Power 1500% / Holy Property Magic Damage / 3 x 3 cell area

[Lv 5] SP Cost : 130 / Attack Power 1750% / Holy Property Magic Damage / 5 x 5 cell area

Max Lv: 5

Desc: Improves the homunculus's attack power for a period of time, but drastically reduces evasion and defense. Canot be used in combination with 'Goldene Ferse'.

[Lv 1] SP Cost : 60 / Attack Power + 70 / Defense - 50 / Evasion - 60 / Duration 30 seconds

[Lv 2] SP Cost : 65 / Attack Power + 90 / Defense - 70 / Evasion - 80 / Duration 45 seconds

[Lv 3] SP Cost : 70 / Attack Power + 110 / Defense - 90 / Evasion - 100 / Duration 60 seconds

[Lv 4] SP Cost : 75 / Attack Power + 130 / Defense - 110 / Evasion - 120 / Duration 75 seconds

[Lv 5] SP Cost : 80 / Attack Power + 150 / Defense - 130 / Evasion - 140 / Duration 90 seconds

Max Lv: 5

Desc: When the homunculus receives damage there's a chance for it to eject magma around it, dealing fire damage to all targets in an area around the homunculus.

[Lv 1] SP Cost : 34 / Attack Power 100% / Area 3 x 3 cells / Activation Chance 3%

[Lv 2] SP Cost : 38 / Attack Power 200% / Area 3 x 3 cells / Activation Chance 6%

[Lv 3] SP Cost : 42 / Attack Power 300% / Area 3 x 3 cells / Activation Chance 9%

[Lv 4] SP Cost : 46 / Attack Power 400% / Area 5 x 5 cells / Activation Chance 12%

[Lv 5] SP Cost : 50 / Attack Power 500% / Area 5 x 5 cells / Activation Chance 15%

Max Lv: 5

Desc: Aranges volcanic rock to create a form of hard armor. Increases defense of the homunculus and player and reduces damage taken. However, when the skill ends you lose some of your HP. Duration is 60 seconds.

[Lv 1] SP Cost : 54 / Damage Reduction 2% / HP 6% Reduction

[Lv 2] SP Cost : 54 / Damage Reduction 4% / HP 12% Reduction

[Lv 3] SP Cost : 54 / Damage Reduction 6% / HP 18% Reduction

[Lv 4] SP Cost : 54 / Damage Reduction 8% / HP 24% Reduction

[Lv 5] SP Cost : 54 / Damage Reduction 10% / HP 30% Reduction

Max Lv: 5

Desc: Causes a burst of lava which damages all targets an area. Targets that are hit have a chance to incur the burning status.

[Lv 1] SP Cost : 30 / Burning Chance 10%

[Lv 2] SP Cost : 35 / Burning Chance 20%

[Lv 3] SP Cost : 40 / Burning Chance 30%

[Lv 4] SP Cost : 45 / Burning Chance 40%

[Lv 5] SP Cost : 50 / Burning Chance 50%

Max Lv: 5

Desc: Changes both your and your homunculus's weapon to fire property and increases attack power. Also adds a chance to autocast 'Hammer Fall' when attacking. However, when the skill ends, your weapon breaks. The higher level your homunculus, the greater the increase in attack power.

[Lv 1] SP Cost : 20

[Lv 2] SP Cost : 28

[Lv 3] SP Cost : 36

[Lv 4] SP Cost : 44

[Lv 5] SP Cost : 52

Max Lv: 5

Desc: Disperses volcanic ash into the air, causing volcanic ash status to all those struck. While affected by volcanic ash, you have your hit rate halved and skills have a 50% chance of failure. Additionally, while within the area fire attacks deal additional damage, demihuman targets have their defense reduced by 50%, and water property monsters will have their attack power and evasion lowered by 50%. The duration of volcanic ash status is increased with skill level. A maximum of 3 can be active at once.

[Lv 1] SP Cost : 60 / Duration 8 seconds

[Lv 2] SP Cost : 65 / Duration 16 seconds

[Lv 3] SP Cost : 70 / Duration 24 seconds

[Lv 4] SP Cost : 75 / Duration 32 seconds

[Lv 5] SP Cost : 80 / Duration 40 seconds

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Here are the list of skills and my wild guess on which mutated homunculus will be using these skills. Once I have information regarding the correct skill assignment I'll revise this post.

**-= Sera =-**

**Summon Legion**

Desc: Summons an insect type monster to attack a single target. The higher the skill level, the stronger the insect monster that is summoned.

[Lv 1] SP Cost: 60 / Summons Hornet / Duration 20 seconds

[Lv 2] SP Cost: 80 / Summons Giant Hornet / Duration 30 seconds

[Lv 3] SP Cost: 100 / Summons Giant Hornet / Duration 40 seconds

[Lv 4] SP Cost: 120 / Summons Luciola Vespa / Duration 50 seconds

[Lv 5] SP Cost: 140 / Summons Luciola Vespa / Duration 60 seconds

**Needle of Paralysis**

Desc: Stings a target with a powerful numbing poison, which causes poison element damage and causes the paralysis status effect.

While under the effect of paralysis, the target cannot move, takes longer to cast skills and has reduced defense. The duration of paralysis is reduced by VIT and Luk.

[Lv 1] SP Cost: 48 / Physical Damage 800% / Paralysis Chance 45%

[Lv 2] SP Cost: 60 / Physical Damage 900% / Paralysis Chance 50%

[Lv 3] SP Cost: 72 / Physical Damage 1000% / Paralysis Chance 55%

[Lv 4] SP Cost: 84 / Physical Damage 1100% / Paralysis Chance 60%

[Lv 5] SP Cost: 96 / Physical Damage 1200% / Paralysis Chance 65%

**Poison Mist**

Desc: Disperses an arial toxin that affects all targets that enter. Deals poison element damage as well as causes blindness. You can only have one active at a time.

[Lv 1] SP Cost: 65 / Blind Chance 20% / Duration 12 seconds

[Lv 2] SP Cost: 75 / Blind Chance 30% / Duration 14 seconds

[Lv 3] SP Cost: 85 / Blind Chance 40% / Duration 16 seconds

[Lv 4] SP Cost: 95 / Blind Chance 50% / Duration 18 seconds

[Lv 5] SP Cost: 105 / Blind Chance 60% / Duration 20 seconds

**Pain Killer**

Desc: Injects a target with a mild paralytic toxin, which delays the effects of damage taken. The delayed damage is also reduced. However it causes a side effect of lowering attack speed.

[Lv 1] SP Cost: 48 / Duration 20 seconds

[Lv 2] SP Cost: 52 / Duration 30 seconds

[Lv 3] SP Cost: 56 / Duration 40 seconds

[Lv 4] SP Cost: 60 / Duration 50 seconds

[Lv 5] SP Cost: 64 / Duration 60 seconds

**Light of Regeneration**

Desc: For a certain amount of time, the homunculus shines the light of regeneration on the master. If the summoner should die, the homunculus will sacrifice itself to revive it's master. When the skill activates, intimacy drops. If you have other items or skills that revive you on death, those items will take priority. Higher skill levels increase the amount of HP you are revived with.

[Lv 1] SP Cost: 40 / Duration 360 seconds

[Lv 2] SP Cost: 50 / Duration 420 seconds

[Lv 3] SP Cost: 60 / Duration 480 seconds

[Lv 4] SP Cost: 70 / Duration 540 seconds

[Lv 5] SP Cost: 80 / Duration 600 seconds

**-= Eira =-**

**Overed Boost**

Desc: Temporarially boosts the evasion and attack speed of the homunculus and the master to a fixed amount, but reduces defense by 1/2. While under the skill effect, your attack speed and evasion cannot be influenced by skills or items. Once the skill ends, the SP of the homunculus Vihanga and the master are reduced by half.

[Lv 1] SP Cost: 70 / Flee 340 / Attack Speed 181

[Lv 2] SP Cost: 90 / Flee 380 / Attack Speed 183

[Lv 3] SP Cost: 110 / Flee 420 / Attack Speed 185

[Lv 4] SP Cost: 130 / Flee 460 / Attack Speed 187

[Lv 5] SP Cost: 150 / Flee 500 / Attack Speed 189

**Eraser Cutter**

Desc: Cutting at the speed of sound, deals multiple blows to a single target at long range. Depending on the skill level, deals either Wind Element damage or Neutral Element damage.

[Lv 1] SP Cost: 25 / Attack Power 600% / Wind Element Magic Damage

[Lv 2] SP Cost: 30 / Attack Power 1000% / Neutral Element Magic Damage

[Lv 3] SP Cost: 35 / Attack Power 800% / Wind Element Magic Damage

[Lv 4] SP Cost: 40 / Attack Power 1200% / Neutral Element Magic Damage

[Lv 5] SP Cost: 45 / Attack Power 1000% / Wind Element Magic Damage

**Zeno Slasher**

Desc: Fires an illusion cutter across a wide area. Like illusion cutter, the skill level affects the attribute of the attack. All targets that take damage have a small chance to receive the bleeding status.

[Lv 1] SP Cost: 90 / Attack Power 500% / Wind Element Magic Damage / 5 x 5 cell area

[Lv 2] SP Cost: 100 / Attack Power 700% / Neutral Element Magic Damage / 5 x 5 cell area

[Lv 3] SP Cost: 110 / Attack Power 600% / Wind Element Magic Damage / 7 x 7 cell area

[Lv 4] SP Cost: 120 / Attack Power 900% / Neutral Element Magic Damage / 7 x 7 cell area

[Lv 5] SP Cost: 130 / Attack Power 700% / Wind Element Magic Damage / 9 x 9 cell area

**Silent Breeze**

Desc: A quiet breeze. Recovers the HP of one target, but that target is silenced and cannot use skills. However, this silence effect removes other status effects. Has double the success rate on allies.

[Lv 1] SP Cost : 45 / Success Rate 30% / Duration 20 seconds

[Lv 2] SP Cost : 54 / Success Rate 35% / Duration 30 seconds

[Lv 3] SP Cost : 63 / Success Rate 40% / Duration 40 seconds

[Lv 4] SP Cost : 72 / Success Rate 45% / Duration 50 seconds

[Lv 5] SP Cost : 81 / Success Rate 50% / Duration 60 seconds

**-= Eleanor =-**

**Style Change**

Desc: Switches your homunculus combat style between fighter and grappler. While in fighter style, the homunculus will gain spirit spheres as it deals or receives damage.

[Lv 1] SP Cost : 35

**Sonic Claw**

Desc: Usable only in Fighter style. Deals a high speed claw attack to one target. The number of hits dealt is equal to the number of spirit spheres. If you have no spirit spheres, the skill will fail.

[Lv 1] SP Cost : 20 / Attack Power 40%

[Lv 2] SP Cost : 25 / Attack Power 80%

[Lv 3] SP Cost : 30 / Attack Power 120%

[Lv 4] SP Cost : 35 / Attack Power 160%

[Lv 5] SP Cost : 40 / Attack Power 200%

**Silvervein Rush**

Desc: Usable only in Fighter style. The skill must be used directly after Sonic Claw. When used, consumes 1 spirit sphere. Deals damage to the target as has a chance to cause stun.

[Lv 1] SP Cost : 10 / Attack Power 150% / Stun Chance 25%

[Lv 2] SP Cost : 15 / Attack Power 300% / Stun Chance 30%

[Lv 3] SP Cost : 20 / Attack Power 450% / Stun Chance 35%

[Lv 4] SP Cost : 25 / Attack Power 600% / Stun Chance 40%

[Lv 5] SP Cost : 30 / Attack Power 750% / Stun Chance 45%

**Midnight Frenzy**

Desc: Usable only after casting Silvervein Rush. Consumes 2 spirit spheres. Deals high damage and has a chance to cause Fear status. The chance to cause fear is increased with more spirit spheres. The skill 'Sonic Claw' can be used directly after.

[Lv 1] SP Cost : 8 / Attack Power 300%

[Lv 2] SP Cost : 16 / Attack Power 600%

[Lv 3] SP Cost : 24 / Attack Power 900%

[Lv 4] SP Cost : 32 / Attack Power 1200%

[Lv 5] SP Cost : 40 / Attack Power 1500%

**Tinder Breaker**

Desc: Approaches a target and holds them using a locking technique. When using this skill, both the homunculus and target become locked in place unable to move, reducing flee to 0. Using the skill consumes 1 spirit sphere. The damage and duration of the lock is influence by the Homunculus's STR.

[Lv 1] SP Cost : 20 / Attack Power 100%

[Lv 2] SP Cost : 25 / Attack Power 200%

[Lv 3] SP Cost : 30 / Attack Power 300%

[Lv 4] SP Cost : 35 / Attack Power 400%

[Lv 5] SP Cost : 40 / Attack Power 500%

**C.B.C. (Continual Break Combo)**

Desc: Can only be used in combination with Tinder Breaker. Consumes 2 spirit spheres. Deals damage and continually drains the target's SP. When used against monsters it deals additional damage instead of draining SP. Like tinder breaker, the target and homunculus cannot move and have flee reduced to 0. The duration is influenced by the Homunculus's STR.

[Lv 1] SP Cost : 10 / Base 400 Damage

[Lv 2] SP Cost : 20 / Base 800 Damage

[Lv 3] SP Cost : 30 / Base 1200 Damage

[Lv 4] SP Cost : 40 / Base 1600 Damage

[Lv 5] SP Cost : 50 / Base 2000 Damage

**E.Q.C. (Eternal Quick Combo)**

Desc: Can only be used in combination with C.B.C. Consumes 3 spirit spheres. Deals damage to the target and causes weakness 100% chance, which reduces max HP, attack power, and defense. After using the skill the homunculus and monster become separated and evasion returns to normal.

[Lv 1] SP Cost : 24

[Lv 2] SP Cost : 28

[Lv 3] SP Cost : 32

[Lv 4] SP Cost : 36

[Lv 5] SP Cost : 40

**-= Bayeri =-**

**Stahl Horn**

Desc: Performs a dash attack at a target, dealing damage, stunning them, and knocking them back 3 cells.

[Lv 1] SP Cost : 40 / Attack Power 600% / Range 5 cells / Stun Chance 20%

[Lv 2] SP Cost : 45 / Attack Power 700% / Range 6 cells / Stun Chance 24%

[Lv 3] SP Cost : 50 / Attack Power 800% / Range 7 cells / Stun Chance 28%

[Lv 4] SP Cost : 55 / Attack Power 900% / Range 8 cells / Stun Chance 32%

[Lv 5] SP Cost : 60 / Attack Power 1000% / Range 9 cells / Stun Chance 36%

**Goldene Ferse**

Desc: Increases the homunculus's evasion and attack speed, and makes regular attacks holy attack by chance. During the skill duration, the skill 'Stahl Horn' will be holy property. Cannot be used in combination with 'Angriffs Modus'.

[Lv 1] SP Cost : 60 / Flee + 20 / ASPD + 10% / Holy Damage Chance 4% / Duration 30 seconds

[Lv 2] SP Cost : 65 / Flee + 30 / ASPD + 14% / Holy Damage Chance 6% / Duration 45 seconds

[Lv 3] SP Cost : 70 / Flee + 40 / ASPD + 18% / Holy Damage Chance 8% / Duration 60 seconds

[Lv 4] SP Cost : 75 / Flee + 50 / ASPD + 22% / Holy Damage Chance 10% / Duration 75 seconds

[Lv 5] SP Cost : 80 / Flee + 60 / ASPD + 26% / Holy Damage Chance 12% / Duration 90 seconds

**Steinwand**

Desc: Casts the skill 'Safety Wall' directly under both the homunculus and master.

[Lv 1] SP Cost : 80 / Duration 30 seconds

[Lv 2] SP Cost : 90 / Duration 45 seconds

[Lv 3] SP Cost : 100 / Duration 60 seconds

[Lv 4] SP Cost : 110 / Duration 75 seconds

[Lv 5] SP Cost : 120 / Duration 90 seconds

**Heilige Stange**

Desc: Deals holy property magic damage to a target and all those around them.

[Lv 1] SP Cost : 90 / Attack Power 750% / Holy Property Magic Damage / 3 x 3 cell area

[Lv 2] SP Cost : 100 / Attack Power 1000% / Holy Property Magic Damage / 3 x 3 cell area

[Lv 3] SP Cost : 110 / Attack Power 1250% / Holy Property Magic Damage / 3 x 3 cell area

[Lv 4] SP Cost : 120 / Attack Power 1500% / Holy Property Magic Damage / 3 x 3 cell area

[Lv 5] SP Cost : 130 / Attack Power 1750% / Holy Property Magic Damage / 5 x 5 cell area

**Angriffs Modus**

Desc: Improves the homunculus's attack power for a period of time, but drastically reduces evasion and defense. Canot be used in combination with 'Goldene Ferse'.

[Lv 1] SP Cost : 60 / Attack Power + 70 / Defense - 50 / Evasion - 60 / Duration 30 seconds

[Lv 2] SP Cost : 65 / Attack Power + 90 / Defense - 70 / Evasion - 80 / Duration 45 seconds

[Lv 3] SP Cost : 70 / Attack Power + 110 / Defense - 90 / Evasion - 100 / Duration 60 seconds

[Lv 4] SP Cost : 75 / Attack Power + 130 / Defense - 110 / Evasion - 120 / Duration 75 seconds

[Lv 5] SP Cost : 80 / Attack Power + 150 / Defense - 130 / Evasion - 140 / Duration 90 seconds

**-= Deiter =-**

**Magma Flow**

Desc: When the homunculus receives damage there's a chance for it to eject magma around it, dealing fire damage to all targets in an area around the homunculus.

[Lv 1] SP Cost : 34 / Attack Power 100% / Area 3 x 3 cells / Activation Chance 3%

[Lv 2] SP Cost : 38 / Attack Power 200% / Area 3 x 3 cells / Activation Chance 6%

[Lv 3] SP Cost : 42 / Attack Power 300% / Area 3 x 3 cells / Activation Chance 9%

[Lv 4] SP Cost : 46 / Attack Power 400% / Area 5 x 5 cells / Activation Chance 12%

[Lv 5] SP Cost : 50 / Attack Power 500% / Area 5 x 5 cells / Activation Chance 15%

**Granitic Armor**

Desc: Aranges volcanic rock to create a form of hard armor. Increases defense of the homunculus and player and reduces damage taken. However, when the skill ends you lose some of your HP. Duration is 60 seconds.

[Lv 1] SP Cost : 54 / Damage Reduction 2% / HP 6% Reduction

[Lv 2] SP Cost : 54 / Damage Reduction 4% / HP 12% Reduction

[Lv 3] SP Cost : 54 / Damage Reduction 6% / HP 18% Reduction

[Lv 4] SP Cost : 54 / Damage Reduction 8% / HP 24% Reduction

[Lv 5] SP Cost : 54 / Damage Reduction 10% / HP 30% Reduction

**Lava Slide**

Desc: Causes a burst of lava which damages all targets an area. Targets that are hit have a chance to incur the burning status.

[Lv 1] SP Cost : 30 / Burning Chance 10%

[Lv 2] SP Cost : 35 / Burning Chance 20%

[Lv 3] SP Cost : 40 / Burning Chance 30%

[Lv 4] SP Cost : 45 / Burning Chance 40%

[Lv 5] SP Cost : 50 / Burning Chance 50%

**Pyroclastic**

Desc: Changes both your and your homunculus's weapon to fire property and increases attack power. Also adds a chance to autocast 'Hammer Fall' when attacking. However, when the skill ends, your weapon breaks. The higher level your homunculus, the greater the increase in attack power.

[Lv 1] SP Cost : 20

[Lv 2] SP Cost : 28

[Lv 3] SP Cost : 36

[Lv 4] SP Cost : 44

[Lv 5] SP Cost : 52

**Volcanic Ash**

Desc: Disperses volcanic ash into the air, causing volcanic ash status to all those struck. While affected by volcanic ash, you have your hit rate halved and skills have a 50% chance of failure. Additionally, while within the area fire attacks deal additional damage, demihuman targets have their defense reduced by 50%, and water property monsters will have their attack power and evasion lowered by 50%. The duration of volcanic ash status is increased with skill level. A maximum of 3 can be active at once.

[Lv 1] SP Cost : 60 / Duration 8 seconds

[Lv 2] SP Cost : 65 / Duration 16 seconds

[Lv 3] SP Cost : 70 / Duration 24 seconds

[Lv 4] SP Cost : 75 / Duration 32 seconds

[Lv 5] SP Cost : 80 / Duration 40 seconds

**Source:**iRO wiki Forums - kRO news

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