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Monday, June 18, 2012


Horadric Cube Recipes (Diablo II)


[edit]What is it?

The Horadric Cube is a quest item obtained in Act II which can be used to complete several quests. In addition to that task, it can be also used as a permanent backpack to store additional items and create new ones.

[edit]How do you use it?

You can place items into the Horadric Cube by picking them up and dragging them over the Horadric Cube. You will hear a sound when the item is placed into the Cube. You can also open up the Cube by right clicking on it like a Tome. Drag items from your inventory into the Cube. (A new inventory for the cube will open.)
Now to really use it you just put in the ingredients of the recipe and hit the transmute button (right click the Horadric Cube and hit the button right below it's inventory.)

[edit]Recipes

Note: Sometimes you see a formula with weird words. To explain them:
ilvl = Item Level
clvl = Char Level

[edit]Runes

3ElEl Rune.png1EldEld Rune.png
3EldEld Rune.png1TirTir Rune.png
3TirTir Rune.png1NefNef Rune.png
3NefNef Rune.png1EthEth Rune.png
3EthEth Rune.png1IthIth Rune.png
3IthIth Rune.png1TalTal Rune.png
3TalTal Rune.png1RalRal Rune.png
3RalRal Rune.png1OrtOrt Rune.png
3OrtOrt Rune.png1ThulThul Rune.png
3ThulThul Rune.png+1Chipped TopazChipped Topaz (Diablo II).gif1AmnAmn Rune.png
3AmnAmn Rune.png+1Chipped AmethystChipped Amethyst (Diablo II).gif1SolSol Rune.png
3SolSol Rune.png+1Chipped SapphireChipped Sapphire (Diablo II).gif1ShaelShael Rune.png
3ShaelShael Rune.png+1Chipped RubyChipped Ruby (Diablo II).gif1DolDol Rune.png
These combinations only work for Single Player, Open, or Ladder Characters.
3DolDol Rune.png+1Chipped EmeraldChipped Emerald (Diablo II).gif1HelHel Rune.png
3HelHel Rune.png+1Chipped DiamondChipped Diamond (Diablo II).gif1IoIo Rune.png
3IoIo Rune.png+1Flawed TopazFlawed Topaz (Diablo II).gif1LumLum Rune.png
3LumLum Rune.png+1Flawed AmethystFlawed Amethyst (Diablo II).gif1KoKo Rune.png
3KoKo Rune.png+1Flawed SapphireFlawed Sapphire (Diablo II).gif1FalFal Rune.png
3FalFal Rune.png+1Flawed RubyFlawed Ruby (Diablo II).gif1LemLem Rune.png
3LemLem Rune.png+1Flawed EmeraldFlawed Emerald (Diablo II).gif1PulPul Rune.png
2PulPul Rune.png+1Flawed DiamondFlawed Diamond (Diablo II).gif1UmUm Rune.png
2UmUm Rune.png+1TopazTopaz (Diablo II).gif1MalMal Rune.png
2MalMal Rune.png+1AmethystAmethyst (Diablo II).gif1IstIst Rune.png
2IstIst Rune.png+1SapphireSapphire (Diablo II).gif1GulGul Rune.png
2GulGul Rune.png+1RubyRuby (Diablo II).gif1VexVex Rune.png
2VexVex Rune.png+1EmeraldEmerald (Diablo II).gif1OhmOhm Rune.png
2OhmOhm Rune.png+1DiamondDiamond (Diablo II).gif1LoLo Rune.png
2LoLo Rune.png+1Flawless TopazFlawless Topaz (Diablo II).gif1SurSur Rune.png
2SurSur Rune.png+1Flawless AmethystFlawless Amethyst (Diablo II).gif1BerBer Rune.png
2BerBer Rune.png+1Flawless SapphireFlawless Sapphire (Diablo II).gif1JahJah Rune.png
2JahJah Rune.png+1Flawless RubyFlawless Ruby (Diablo II).gif1ChamCham Rune.png
2ChamCham Rune.png+1Flawless EmeraldFlawless Emerald (Diablo II).gif1ZodZod Rune.png

[edit]Gems

3Chipped AmethystChipped Amethyst (Diablo II).gif1Flawed AmethystFlawed Amethyst (Diablo II).gif
3Flawed AmethystFlawed Amethyst (Diablo II).gif1AmethystAmethyst (Diablo II).gif
3AmethystAmethyst (Diablo II).gif1Flawless AmethystFlawless Amethyst (Diablo II).gif
3Flawless AmethystFlawless Amethyst (Diablo II).gif1Perfect AmethystPerfect Amethyst (Diablo II).gif
3Chipped DiamondChipped Diamond (Diablo II).gif1Flawed DiamondFlawed Diamond (Diablo II).gif
3Flawed DiamondFlawed Diamond (Diablo II).gif1DiamondDiamond (Diablo II).gif
3DiamondDiamond (Diablo II).gif1Flawless DiamondFlawless Diamond (Diablo II).gif
3Flawless DiamondFlawless Diamond (Diablo II).gif1Perfect DiamondPerfect Diamond (Diablo II).gif
3Chipped EmeraldChipped Emerald (Diablo II).gif1Flawed EmeraldFlawed Emerald (Diablo II).gif
3Flawed EmeraldFlawed Emerald (Diablo II).gif1EmeraldEmerald (Diablo II).gif
3EmeraldEmerald (Diablo II).gif1Flawless EmeraldFlawless Emerald (Diablo II).gif
3Flawless EmeraldFlawless Emerald (Diablo II).gif1Perfect EmeraldPerfect Emerald (Diablo II).gif
3Chipped RubyChipped Ruby (Diablo II).gif1Flawed RubyFlawed Ruby (Diablo II).gif
3Flawed RubyFlawed Ruby (Diablo II).gif1RubyRuby (Diablo II).gif
3RubyRuby (Diablo II).gif1Flawless RubyFlawless Ruby (Diablo II).gif
3Flawless RubyFlawless Ruby (Diablo II).gif1Perfect RubyPerfect Ruby (Diablo II).gif
3Chipped SapphireChipped Sapphire (Diablo II).gif1Flawed SapphireFlawed Sapphire (Diablo II).gif
3Flawed SapphireFlawed Sapphire (Diablo II).gif1SapphireSapphire (Diablo II).gif
3SapphireSapphire (Diablo II).gif1Flawless SapphireFlawless Sapphire (Diablo II).gif
3Flawless SapphireFlawless Sapphire (Diablo II).gif1Perfect SapphirePerfect Sapphire (Diablo II).gif
3Chipped TopazChipped Topaz (Diablo II).gif1Flawed TopazFlawed Topaz (Diablo II).gif
3Flawed TopazFlawed Topaz (Diablo II).gif1TopazTopaz (Diablo II).gif
3TopazTopaz (Diablo II).gif1Flawless TopazFlawless Topaz (Diablo II).gif
3Flawless TopazFlawless Topaz (Diablo II).gif1Perfect TopazPerfect Topaz (Diablo II).gif
3Chipped SkullChipped Skull (Diablo II).gif1Flawed SkullFlawed Skull (Diablo II).gif
3Flawed SkullFlawed Skull (Diablo II).gif1SkullSkull (Diablo II).gif
3SkullSkull (Diablo II).gif1Flawless SkullFlawless Skull (Diablo II).gif
3Flawless SkullFlawless Skull (Diablo II).gif1Perfect SkullPerfect Skull (Diablo II).gif

[edit]Jewelery

3Magic RingsRing 4 (Diablo II).gif1Random (Stronger) Magic AmuletAmulet 1 (Diablo II).gif
Save any unwanted rings for the chance of getting a high quality amulet.
Formula: ilvl = int(.75 * clvl).
This means at Character Level 65 , ilvl = 48. So any Magical Prefix or Suffix with a level of 48 and below might be available.
At Character Level 100, ilvl = 75. Since +2 to Skills amulets have a level of 90, it's not possible to create a +2 to skills Amulet with this recipe.
3Magic AmuletsAmulet 2 (Diablo II).gif1Random (Stronger) Magic RingRing 3 (Diablo II).gif
Save any unwanted amulets for the chance of getting a high quality ring.
Formula: ilvl = int(.75 * clvl).
This means at Character Level 65, ilvl = 48. So any Magical Prefix or Suffix with a level of 48 and below might be available. (Works the same as with rings.)
1RingRing 4 (Diablo II).gif+1Perfect EmeraldPerfect Emerald (Diablo II).gif+1Antidote PotionAntidote.gif1Jade Ring (21-30% Poison Resistance)Ring 3 (Diablo II).gif
1RingRing 4 (Diablo II).gif+1Perfect RubyPerfect Ruby (Diablo II).gif+1Exploding PotionExplodingpotion.gif1Garnet Ring (21-30% Fire Resistance)Ring 2 (Diablo II).gif
1RingRing 4 (Diablo II).gif+1Perfect SapphirePerfect Sapphire (Diablo II).gif+1Thawing PotionThawing.gif1Cobalt Ring (21-30% Cold Resistance)Ring 4 (Diablo II).gif
1RingRing 4 (Diablo II).gif+1Perfect TopazPerfect Topaz (Diablo II).gif+1Rejuvenation PotionRejuv.gif1Coral Ring (21-30% Lightning Resistance)Ring 1 (Diablo II).gif
1Perfect AmethystPerfect Amethyst (Diablo II).gif+1Perfect DiamondPerfect Diamond (Diablo II).gif+1Perfect EmeraldPerfect Emerald (Diablo II).gif+1Perfect RubyPerfect Ruby (Diablo II).gif+1Perfect SapphirePerfect Sapphire (Diablo II).gif+1Perfect TopazPerfect Topaz (Diablo II).gif+1AmuletAmulet 3 (Diablo II).gif1PrismaticAmulet (16-25% Resist All)Amulet 1 (Diablo II).gif

[edit]General Items

3Perfect SkullsPerfect Skull (Diablo II).gif+1Rare Item+Stone of JordanRing 3 (Diablo II).gifAdd 1 Socket To a Rare Item
Rare Items can only have one socket. You cannot add sockets to items that don't normally have sockets.
1Perfect SkullPerfect Skull (Diablo II).gif+1Rare Item+Stone of JordanRing 3 (Diablo II).gif1 High Quality New Rare Item of the same type
This formula has the possibility of creating a higher quality Rare Item.
Formula: ilvl = int(.66 * clvl) + int(.66 * ilvl)
That is, the ilvl will be equal to .66 times your clvl (rounded down) plus .66 times the input item's ilvl (also rounded down).

Example: You are level 80 and the rare item is level 65.
(.66 * 80) + (.66 * 65) = ilvl 92
6Perfect SkullsPerfect Skull (Diablo II).gif+1Rare Item1 Random Rare Item of the same type
You can use this formula to get another chance at a Rare Item of the same type.
Formula: ilvl = int(.4 * clvl) + int(.4 * ilvl)
This formula will not work on items larger than 3x2.

Example: You are level 80 and the rare item is level 65.
(.4 * 80) + (.4 * 65) = ilvl 58
3Perfect GemsPerfect Amethyst (Diablo II).gif or Perfect Diamond (Diablo II).gif or Perfect Emerald (Diablo II).gif or Perfect Ruby (Diablo II).gif or Perfect Sapphire (Diablo II).gif or Perfect Topaz (Diablo II).gif or Perfect Skull (Diablo II).gif+1Magic Item1 Random Magic Item of the same type
You can use this formula to get another chance at a Magic Item of the same type.
Formula: ilvl = ilvl.
This means that the ilvl of the output is exactly the same as the ilvl of the input.
Rare Items cannot be used with this formula to create new Rare Items. You can also use this on Charms and Jewels.
1HelHel Rune.png+1Scroll of Town PortalScroll of Town Portal (Diablo II).gif+Any Socketed ItemRemove items from sockets
Warning: This will destroy any gems, runes, or jewels you have socketed.
3Health PotionsHealing.gif+3Mana PotionsMana.gif+1Chipped Gem1Rejuvenation PotionRejuv.gif
Any grade of Health/Mana Potion can be used. You can also use chipped skulls.
3Health PotionsHealing.gif+3Mana PotionsMana.gif+1Gem Normal1Full Rejuvenation PotionFullrejuv.gif
Any grade of Health/Mana Potion can be used. You can also use skulls in the place of Gems.
3Rejuvenation PotionsRejuv.gif1Full Rejuvenation PotionFullrejuv.gif
3Strangling Gas PotionsStranglinggaspotion.gif+Healing Potion1Antidote PotionAntidote.gif
2Quiver of BoltsBolts (Diablo II).gif1Quiver of ArrowsArrows (Diablo II).gif
Random quantity of Arrows produced.
2Quiver of ArrowsArrows (Diablo II).gif1Quiver of BoltsBolts (Diablo II).gif
Random quantity of Bolts produced.

[edit]Weapons

1SpearSpear (Diablo II).gif+1Quiver of ArrowsArrows (Diablo II).gif1Stack of JavelinsJavelin (Diablo II).gif
Any class/type of Spear can be used. Random quantity of javelins produced.
1AxeAxe (Diablo II).gif+1DaggerDagger (Diablo II).gifThrowing AxeThrowing Axe (Diablo II).gif
Any class/type of Axe can be used (i.e. magic/socketed/non magical axe/etc). Random quantity of throwing axes produced.

4Health Potion (any type)Healing.gif+1Ruby (any type)Ruby (Diablo II).gif+1Magical Sword1A Magic Sword of the Leech
You can use this formula to get a Life Stealing sword.
Formula: ilvl = 30 (always).
The sword will always have the "of the Leech" suffix (4-5% Life Stolen Per Hit) and has a chance at getting a prefix as well. The type of sword is retained. For example, a short sword as input will give a short sword as output.
1Diamond(any type)Diamond (Diablo II).gif+1Staff (any type and quality)Long Staff (Diablo II).gif+1Kris (any quality)Kris (Diablo II).gif+1Belt (any type and quality)Belt (Diablo II).gif1Savage Polearm Class Weapon
Formula: ilvl=50 (always).
The polearm will always have the Savage prefix (66-80% Enhanced Damage) and has a chance at getting a suffix as well. The polearm will be one of the following, selected randomly: Bardiche, Battle Scythe, Bill, Halberd, Lochaber Axe, Partizan, Poleaxe, Scythe, Voulge, War Scythe (put another way, any normal polearm or any exceptional polearm other than Bec-de-Corbin and Grim Scythe).
3Normal GemsAmethyst (Diablo II).gif or Diamond (Diablo II).gif or Emerald (Diablo II).gif or Ruby (Diablo II).gif or Sapphire (Diablo II).gif or Topaz (Diablo II).gif or Skull (Diablo II).gif+1Socketed Normal Weapon1Socketed Magic Weapon
Formula: ilvl=30 (always).
This takes a socketed weapon and makes it a magic socketed weapon with a random number of sockets (it gets 1-2 sockets).
This allows you to get new magic bonuses on an otherwise non magical weapon.
The original weapon properties will be removed (rerolled) when the new weapon is created.
3Chipped GemsChipped Amethyst (Diablo II).gif or Chipped Diamond (Diablo II).gif or Chipped Emerald (Diablo II).gif or Chipped Ruby (Diablo II).gif or Chipped Sapphire (Diablo II).gif or Chipped Topaz (Diablo II).gif or Chipped Skull (Diablo II).gif+1Magic WeaponSocketed Magic Weapon
Formula: ilvl=25 (always).
This adds sockets to a magic weapon (it gets 1-2 sockets). The original magic weapon properties will be removed (rerolled) when the new weapon is created. If you use this formula with a weapon that is not normally socketed such as a Javelin, this recipe will create a new magical weapon without any sockets.
3Flawless GemsFlawless Amethyst (Diablo II).gif or Flawless Diamond (Diablo II).gif or Flawless Emerald (Diablo II).gif or Flawless Ruby (Diablo II).gif or Flawless Sapphire (Diablo II).gif or Flawless Topaz (Diablo II).gif or Flawless Skull (Diablo II).gif+1Magic WeaponSocketed Magic Weapon
Formula: ilvl=30 (always).
This adds sockets to a magic weapon (it gets 1-2 sockets). The original magic weapon properties will be removed (rerolled) when the new weapon is created. If you use this formula with a weapon that is not normally socketed such as a Javelin, this recipe will create a new magical weapon without any sockets.

  • 1 Ral Rune + 1 Amn Rune + 1 Perfect Amethyst + Normal Weapon -> Socketed Weapon of same type
The item must be normal and unsocketed. Low-quality items and superior items do not work. The item gets 1-6 sockets, randomly. However, the number of sockets is then restricted by the maximum number of sockets that base item with that ilvl can have. For example, if you have an item that can only have 2 sockets, there's a 5/6 chance of getting 2 sockets and a 1/6 chance of getting 1 socket.

  • 1 Eld Rune + 1 Chipped Gem + Low Quality Weapon -> Normal Quality Weapon of same type
Formula: ilvl = 1 (always). That is, regardless of what the ilvl was beforehand, it will be set to 1.

  • 1 Ral Rune + 1 Sol Rune + 1 Perfect Emerald + Normal Unique Weapon -> Exceptional Version of Weapon
This formula changes the base item type from the normal to exceptional version. For example an Axe is turned into a Cleaver. This does NOT convert the item to the Exceptional Unique version of the Unique Item. Unique item bonuses remain the same; only the item it's based on is upgraded. This can be used to upgrade Ethereal Items also. They will continue to be Ethereal after they are upgraded. Also if the item is socketed, then jewels or runes and their mods will also remain.

  • 1 Lum Rune + 1 Pul Rune + 1 Perfect Emerald + Exceptional Unique Weapon -> Elite Version of Weapon (Single Player, Ladder Only)
This formula changes the base item type from the exceptional to elite version. For example a Cleaver is turned into a Small Crescent. This does NOT convert the item to the Elite Unique version of the Exceptional Unique Item. Unique item bonuses remain the same; only the item it's based on is upgraded. This can be used to upgrade Ethereal Items also. They will continue to be Ethereal after they are upgraded. You cannot do this formula unless you are using a Ladder Character. Also if the item is socketed, then jewels or runes and their mods will remain.

  • 1 Ort Rune + 1 Amn Rune + 1 Perfect Sapphire + Normal (Basic) Rare Weapon -> Exceptional Rare Weapon

  • 1 Fal Rune + 1 Um Rune + 1 Perfect Sapphire + Exceptional Rare Weapon -> Elite Rare Weapon

  • 1 Ort Rune + Weapon -> Fully Repaired Weapon
Use this Rune + Your Horadric Cube to repair your weapon. You cannot repair Ethereal items.
  • 1 Ort Rune + 1 Chipped Gem (any kind) + Weapon -> Fully Repaired and Recharged Weapon
You cannot repair ethereal weapons.

[edit]Armor

  • 1 Magic Shield (any type) + 1 Spiked Club (any quality) + 2 Skulls (any quality) -> Magic Shield of Spikes
Formula: ilvl=30 (always). The shield will always have the "of Spikes" suffix (Attacker Takes Damage of 4-6) and has a chance at getting a prefix as well. The type of shield is retained, and any type of shield (including paladin shields and necromancer shrunken heads) works as input.

  • 1 Tal Rune + 1 Thul Rune + 1 Perfect Topaz + Normal Body Armor -> Socketed Body Armor of same type
The item must be normal and unsocketed. Low-quality items and superior items do not work. The item gets 1-4 sockets, randomly. However, the number of sockets is then restricted by the maximum number of sockets that base item with that ilvl can have. For example, if you have an item that can only have 3 sockets, there's a 2/4 chance of getting 2 sockets and a 1/4 chance of getting 1 or 2 socket(s).

  • 1 Ral Rune + 1 Thul Rune + 1 Perfect Sapphire + Normal Helm -> Socketed Helm of same type
The item must be normal and unsocketed. Low-quality items and superior items do not work. The item gets 1-3 sockets, randomly. However, the number of sockets is then restricted by the maximum number of sockets that base item with that ilvl can have. For example, if you have an item that can only have 2 sockets, there's a 2/3 chance of getting 2 sockets and a 1/3 chance of getting 1 socket.

  • 1 Tal Rune + 1 Amn Rune + 1 Perfect Ruby + Normal Shield -> Socketed Shield of same type
The item must be normal and unsocketed. Low-quality items and superior items do not work. The item gets 1-4 sockets, randomly. However, the number of sockets is then restricted by the maximum number of sockets that base item with that ilvl can have. For example, if you have an item that can only have 2 sockets, there's a 3/4 chance of getting 2 sockets and a 1/4 chance of getting 1 socket.

  • 1 El Rune + 1 Chipped Gem + Low Quality Armor -> Normal Quality Armor of same type
Formula: ilvl = 1 (always). That is, regardless of what the ilvl was beforehand, it will be set to 1.

  • 1 Tal Rune + 1 Shael Rune + 1 Perfect Diamond + Normal Unique Armor -> Exceptional Version of Armor
This formula changes the base item type from the normal to exceptional version. For example Quilted Armor is turned into Ghost Armor. This does NOT convert the item to the Exceptional Unique version of the Unique Item. So you cannot for example use this formula to transform Greyform into The Spirit Shroud. Unique item bonuses remain the same; only the item it's based on is upgraded. This can be used to upgrade Ethereal Items also. They will continue to be Ethereal after they are upgraded. Also if the item is socketed, then jewels or runes and their mods will also remain. Armor refers to any sort of armor, including helms, boots, belts, gloves and shields.

  • 1 Ko Rune + 1 Lem Rune + 1 Perfect Diamond + Exceptional Unique Armor -> Elite Version of Armor (Single Player, Ladder Only)
This formula changes the base item type from the exceptional to elite version. For example Ghost Armor is turned into a Dusk Shroud. This does NOT convert the item to the Elite Unique version of the Unique Item. Unique item bonuses remain the same; only the item it's based on is upgraded. This can be used to upgrade Ethereal Items also. They will continue to be Ethereal after they are upgraded. You cannot do this formula unless you are using a Ladder Character. Also if the item is socketed, then jewels or runes and their mods will also remain. Armor refers to any sort of armor, including helms, boots, belts, gloves and shields, not just body armor.

  • 1 Ral Rune + 1 Thul Rune + 1 Perfect Amethyst + Normal (Basic) Rare Armor -> Exceptional Rare Armor
The item type is upgraded.

  • 1 Fal Rune + 1 Um Rune + 1 Perfect Sapphire + Exceptional Rare Weapon -> Elite Rare Weapon

  • 1 Ko Rune + 1 Pul Rune + 1 Perfect Amethyst + Exceptional Rare Armor -> Elite Rare Armor

  • 1 Ral Rune + 1 Flawed Gem (any kind) + Armor -> Fully Repaired and Recharged Armor
You cannot repair ethereal armor. Armor refers to any sort of armor, including helms, boots, belts, gloves and shields, not just body armor.

[edit]Quest/Other

  • Wirt's Leg + A Tome of Town Portal -> Secret Cow Level
You must Transmute in the Act I Rogue Encampment. You must have already killed Baal in the same Difficulty Level. One time per Difficulty Level.
Tip: if you lead the Cows around the Red Portal and die, you may not be able to fight your way back inside. Try to run in as far as you can and open up an escape Town Portal for backup.

  • Staff of Kings + Viper Amulet -> Horadric Staff
Use the Horadric Staff to open Tal Rasha's Tomb in Act II

  • Khalim's Eyes + Khalim's Heart + Khalim's Brain + Khalim's Flail -> Khalim's Will
Use Khalim's Will to destroy the Compelling Orb and enter the Durance of Hate in Act III.



I am not the author of this information I got this from this site  :   http://www.diablowiki.com/Horadric_Cube_Recipes_(Diablo_II)

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